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DarkBASIC Professional Discussion / Another .X problem

Author
Message
Great Knight
23
Years of Service
User Offline
Joined: 25th Feb 2003
Location:
Posted: 18th Sep 2003 05:12
Hey I am wondering why when ever i put in my X files in the game it makes what ever side your looking at the roof see through and why the windows and doors dont show there right colors. If I upgrade to 5.0 will that fix it because if not I am not even bothering because I want to keep it at DX8.1.

AMD Atherlon 2400+ XP, 380 DDr memeory, ATI Radeon 9000 64 DDR.

And a Katana.
Dreamora
23
Years of Service
User Offline
Joined: 20th Sep 2002
Location: Switzerland
Posted: 18th Sep 2003 08:29 Edited at: 18th Sep 2003 08:35
The looking through is quite simple: activate all the faces and reverse vertex order or inverse face normal (it's the same).
Because at the moment, you textured the inner side, not the outer one which you are looking at

For the color, load it in another program and look if it's looking right there.
In DBP you will have to set up the object diffuse color etc. often set object diffuse objectnr, 0 helps.
Toilet Freak
23
Years of Service
User Offline
Joined: 16th Dec 2002
Location: Australia
Posted: 18th Sep 2003 09:24
basically use the "set object 1,1,1,1,1,1,1,1"
command and fool around with the 1's and 0's, press f1 to see what each 1 does...

DreamersScars-Toiletfreak-
If you need a animated chara go here... It isn't that great but it'll do as a tester model thingy http://users.tpg.com.au/users/cnkyk8k2/index.html

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