Hey guys. I'm adding a flamethrower to my game and I decided I should enhance my particle system, so it can have fading particles, rotating particles, and stuff. I found out how to physically fade a particle (ghost object and fade object) and rotating it was pretty self explanatory (zrotate, duh). But I got stuck. You know how a flamethrower's fire starts how blue and fades to reddish orange? I want to be able to do that, but haven't been able to figure out how to fade colors like that. I know for red and blue, you could just use rgb and increase red and decrease blue, but what about something else? I thought of just increasing and decreasing the rgb stuff, but won't that just make a bunch of random colors until it reaches the one you put in? Sorry if this question has already been answered. Anyway, thanks in advance
Codesurge is so awesome, thanks Hyrichter.