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DarkBASIC Professional Discussion / BSP & Darkbasic = Hell?

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DivW
22
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Joined: 31st Jul 2003
Location: Scotland
Posted: 18th Sep 2003 16:35
BSP to Dark Basic is hell. Has anyone got full instructions including button click-to button click instrunctions on how to Write a BSP map in Hammer, Compile it into a bsp using Zoner's and Gametsters, Then put it in Dark Basic Pro? Please include the following:What's a .pak? Do you out the BSP in them, or the texture? I am having a lot of trouble finding this out and i can't seem to work it out myself. I know it can be done, and i know it's supposed to be glitchy but i knew how to do it then i'm sure i could work around the glitches. Anyone who knows how to compile a map, create a map, and then create a pak etc. then please post! PS: Can you use Half Life's Prefabs etc. In it? For example the breakable boxes. Please, please, lease post. I've made 3 posts in the past about BSP and i never got anything useful but where to go for tools and so on. All the tutorials are for Half Life, is there anyone who can tell me how to do it for DBP? It's driving me to tears trying to figure this one out, so please post. -DivW

Your soul...it tastes like chicken
Neophyte
23
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Joined: 23rd Feb 2003
Location: United States
Posted: 18th Sep 2003 17:44
CattleRustler
Retired Moderator
22
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Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 18th Sep 2003 19:06
read Ultimate BSP thread (all of it)
sticky thread

-RUST-
David T
Retired Moderator
23
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Joined: 27th Aug 2002
Location: England
Posted: 18th Sep 2003 20:00
Quote: "BSP & Darkbasic = Hell?"


Just about

c:/dos
c:/dos run
run dos run
Yian
23
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Joined: 16th Jun 2003
Location: Nicosia, Cyprus(the Greek half)
Posted: 18th Sep 2003 21:12
it has good camera collision but crap object collision

-john D.
OzBot
23
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Joined: 24th Feb 2003
Location: Sweden
Posted: 19th Sep 2003 11:55 Edited at: 19th Sep 2003 12:06
Read it and it still doesn't work (not all accurate), I have been trying to import my own maps since about March.
There are plugins to convert CS3 to .map .b3d .x but not .bsp

none of the methods to get maps into a valid .bsp format for DB pro seem to work for me, and judging by the amount of posts on the forums I am not alone.

Its a shame the TGC sell CShop on their Website, which I assumed would make maps that would work straight in DB. This is not the case and there isn't a working solution. If there is I see no documentation from TGC showing how this is done.

I think this is an important concern for all those who bought Db and CShop and should be addressed immediately.

Apparently there is a new converter been written by Mike, but that is 6 month old news with no information an how its progressing. Also I would like to see CSHOP3 be able to export straight into a compatible .BSP format for DBpro not into 2 separate .x maps.

This is my only gripe with DB, however I don't think I am the only one who feels like this,

Regards,
Karl
OzBot
23
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Joined: 24th Feb 2003
Location: Sweden
Posted: 19th Sep 2003 11:56 Edited at: 19th Sep 2003 11:58
.
DivW
22
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Joined: 31st Jul 2003
Location: Scotland
Posted: 19th Sep 2003 13:07
Hmm that's interesting. I've been scouring the forums for months and i havn't found a single useful BSP thread. I've been scouring by hand and using the forum search. I don't want to cause any offense but i think the Search is a bit glitchy still Rich. I could only find 3 BSP related Threads in total and they were ones about collisions and upgrades. Well thanks peeps i'll look at this thread when i go home.

Your soul...it tastes like chicken
DMXtra
23
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Joined: 28th Aug 2002
Location: United States
Posted: 19th Sep 2003 14:18 Edited at: 19th Sep 2003 14:21
To use this...

1) Make sure you have the full version of DBPro and not the demo.
2) Make sure you have Direct X 9.0b installed
3) Make sure you have the latest video drivers for you video card installed.
4) Make sure you have DBPro upgrade 5.1 (non beta) installed.

Quark & Zoner
=============
Open Quark, then click on Toolboxes>Texture Browser

Click on New Main Folder under the Folders menu

Choose to save in a new Add-on

Save the file in the Quark folder

Select the new folder made

Rename it to what you want

Click on the button bewteen the search and the new texture list buttons (the one labelled 'Make links for a folder of...', on the top toolbar)

Make sure the wad file you want to use is in the 'valve' directory of HalfLife

Select the folder 'valve' in the box, then click ok. This will import all wad files in the valve directory

Delete any unneeded tetxure lists added

Close the browser and click File>Save All in the first window

Make a new map by clicking on 'New Half-Life Map' (You have to make sure you have halflife selected in the drop down list on the right labelled 'Games')

When you make the map, texture it with tetxures ONLY from the file you added in

After you have finished the map, save it as a .map file by choosing the Quake map format

Open the .map file in a text editor like notepad, and you will see a list of 2 or 3 items starting and ending with quote marks (") (starting about line 8)

Insert a new line beneath the last quoted line here, and before the details about the first brush

In this line put: "wad" "filename.wad", where filename.wad is the whole path of the wad file. It must include the drive letter at the start

Make a .bat file with the following information in:

@echo off
@rem Drive letter should match where the one Halflife is on so ZHLT can find the wad files
c:
hlcsg "filename.map"
hlbsp "filename.map"
hlvis -full "filename.map"
hlrad -dscale 1 -extra "filename.map"

Alter the 'filename.map' to whatever the file is called. It doesn't have to be in the Zoner folder, it can be anywhere as long as the full path is specified including the drive letter.

Run the batch file, and it will create a few files in the folder where the map is

The batch file runs 4 programs in total, one after the other

Once it is done, there will be a .bsp file in the same folder as the .map file

In DBP you need to set the working directory of the program to the folder where the texture file is. Use the 'set dir' command

You can then load the map from anywhere on your computer. You don't have to set the directory to where the map is

The map can be placed in any folder, and the texture file used will be the one you type into the map file. This means the textures and map needn't be in the same folder as each other. When you make the map, the texture file has to be in the 'valve' folder. If you don't want it in there for your map, still use textures from there. When it comes to adding the line into the map file, put the location of where you want the texture file, and copy the texture file to there. From then onwards, the game will always use the textures from the folder you specified. Therefore you only ever need the texture file in the 'valve' folder for editing the map. I wouldn't recommend deleting the file from the 'valve' folder as it will be needed next time you edit the map.

Dark Basic Pro - The Bedroom Coder's Language of choice for the 21st Century.
Arius Myst
22
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Joined: 21st Aug 2003
Location:
Posted: 19th Sep 2003 15:09
The only BSP maps i've managed to get working are Q3(GtkRadiant). BSP's in my experiance are more hassle than they are worth in dbpro. Even once you get them up and running there are collision issues like darkeye described aswell as licensing issues( Not sure if these come into play when using Zoners ).

¥öü ®å§Ë tHË ß|å�Ë, ¥öü måkË tHË ÇHåñgË, ¥öü ®Ëå®åñgË mË tî|| î'm §åñË
OzBot
23
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Joined: 24th Feb 2003
Location: Sweden
Posted: 19th Sep 2003 20:02
DMXtra
cheers, what I might have been failing to do is add the name of the wad file in the .map file as you described above. This might be why I haven't been progressing. When I get the opportunity I give it a try.
Thx
/KZ
DivW
22
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Joined: 31st Jul 2003
Location: Scotland
Posted: 20th Sep 2003 02:37
I know this is unrelated but OzBot i thought u might like to know my whole computing class thinks your sword fighting logo is the coolest. That's just 3 people, but we all think it's pretty cool. -DivW

PS: What is it? SOnmething u made up, a cartoon, a game u've made?

Your soul...it tastes like chicken
OzBot
23
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Joined: 24th Feb 2003
Location: Sweden
Posted: 20th Sep 2003 03:53 Edited at: 22nd Sep 2003 01:04
Actually I work for a game developer in Sweden, and the gif is from a game coming out in March 2004 called “Knights of the temple� the Publisher is TDK.
I made the Gif from a clip that we show prospective clients who are interested in using us for motion capture. You should download the game trailer from http://www.knightsofthetemple.com/ and you can read a review of the game from
http://pc.ign.com/articles/403/403280p1.html?fromint=1
cheers I like it as well
OzBot
DivW
22
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Joined: 31st Jul 2003
Location: Scotland
Posted: 22nd Sep 2003 18:41
Looks smashin. Quite a list at the bottom there-is it really coming out in all those formats? My Gamecube Broke, funny now i think about it, so i've been playing perfect Dark on my N64. Yes, i learned to game on a console. But i'm an avid gamer, not a prejudiced one. I'll definately buy it if it comes out in the UK. -DivW

PS: Plus i'll tell Steve and Shoug. They're the blokes in my class.

Your soul...it tastes like chicken

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