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3 Dimensional Chat / Milkshape Animations in DarkBasic Pro (Tutorial)

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tgm4l
17
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Joined: 21st Oct 2007
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Posted: 25th Apr 2010 05:48
I noticed a few unresolved threads on getting Milkshape anims into DBP, so I made this tutorial.

In my opinion, Milkshape is much easier to animate in than 3DS Max, using 3DS Max for modelling, and Milkshape for animating works for me.

If you encounter any problems in the tutorial, please post. I'm using 3DS Max 2011, so what might work for me, might not work in older versions.

As mentioned in the tutorial, textures/materials do not export using this method.

NOTE: attached a .pdf of the tutorial with all the screenshots.


This tutorial requires Milkshape, 3DS Max, and, of course, DBP



I have a simple animation set up, nothing fancy.

Make sure “Anim” is off.

File>Export>Alias .FBX

Save it as whatever you want, I just put it in the 3DS Max folder for a quicker import.

Import into 3DS Max.

Default settings should work.

Pointless error message (as far as I can tell).

Use the time slider in 3DS max to check that the animation exported correctly. Also, for some reason, you can’t export materials in Milkshape, so texture in 3DS Max before exporting.

You’ll want to use the Panda .x Exporter, found at: http://www.andytather.co.uk/Panda/directxmax_downloads.aspx

Default settings should work.

This simple code should work:



My crappy animation worked =D.

I’ll figure out how to do this with other software (such as Milkshape -> Blender -> DBP) soon.
Post any requests you have.

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Cyborg ART
17
Years of Service
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 25th Apr 2010 17:53
Did you know that you can export animated .x files from milkshape?
Just click DirectX JT exporter, then set scale to 1, Skin and bone, loop object and unclick the right handled (if you dont want that).

Ready to use within DarkBasic

Great tutorial by the way.

tgm4l
17
Years of Service
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Joined: 21st Oct 2007
Location:
Posted: 25th Apr 2010 19:42
That doesn't work for me, I've tried following tutorials on other threads. Could just be my version.

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