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Creating Game
14
Years of Service
User Offline
Joined: 21st Oct 2008
Location:
Posted: 27th Apr 2010 13:18
I hear mnay differents opinions about DarkPhisics; some saying it's a good tool, someelse saying it'snt.

My doubt is: shell I buy it?
HowDo
20
Years of Service
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 28th Apr 2010 10:04
Well it simple to use but does have a few flaws, but they'er not show stoppers, also if you are using c++ then you can get at it both ways Darkphysx and Nvidia Physx.

When it first came out I had it doing a few things very quickly that I could never do with normal Darkbasic.
eg dice games, skittles..

over to others for there views.

Dark Physics makes any hot drink go cold.
NickH
14
Years of Service
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Joined: 19th May 2008
Location: Nova Prospekt, North Yorks, UK
Posted: 28th Apr 2010 12:59 Edited at: 28th Apr 2010 13:31
Well the game I'm working on fulltime (almost as a job at the moment) uses DarkPhysics, along with a few others. DarkPhysics is the core of my game though. The particle engine isn't in a useable state (from what I can tell) so I've written my own and it doesn't have a cylinder collision type. As HowDo said it has flaws.....but without it my game probably would've taken months and months longer to develope and beyond me. When you know it's flaws, limitations, know what it's good at and know how to use it, it's really good.

EDIT - Also Raycasting isn't good, but I use Sparky's for that.
Creating Game
14
Years of Service
User Offline
Joined: 21st Oct 2008
Location:
Posted: 29th Apr 2010 12:13
Thank you for sharing your experience

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