The SET BLEND MAPPING ON command.
` Apply the normal map to stage 0 using DOT PRODUCT 3
set blend mapping on Objid, 0, NormMap, 3, 24
` Apply the color texture to stage 1 using MODULATE
set blend mapping on Objid, 1, Texture, 3, 4
` Apply the specular map to stage 2 using LERP
set blend mapping on Objid, 2, SpecularMap, 3, 26
` Apply an emissive map to stage 3 using ADD
set blend mapping on Objid, 3, EmissiveMap, 3, 4
You can check the help file for the command to get the other various settings for that last parameter, but these are the ones I've found to work the best for their indicated purposes. Some of the textures may require lightening or darkening to look right.
This will react to light.
OR
You can use a shader.