Wow thanks, its great that people are not having too many issues.
There will be an update soon.
I build my worlds in 3DWS, export as a DBO and then use:
FulcrumPhy::makeTriangleMeshFromDBO
The other tri-mesh function should work for x-files so I am curious as to why you needed to build world from primitives although this is sometimes the best way to do it as your world will generaly have alot more detail than is needed for collision.
I have not done this yet but I would think I would get my level in 3DWS and create all the primitives in there, replacing the detailed objects as I went along, I would then have two maps, one for visuals and one to setup with collision using a single tri-mesh function.
Anyway, good luck with your game and let me know if any issues arise.