Update time
Now I've implemented a weapon system to the game.
Every weapon can use different kinds of ammunition eg. you can loadout your weapon with armor piercing, hollow point, tracer or regular rounds for shotguns there will be buckshots and slugs. Each ammo will have different properties depending on what material the target is made of or what armor it's wearing.
Regular rounds:
- normal damage
- armor will decrease the damage taken
- penetrates thin walls and softer targets
AP rounds:
- less damage than other rounds
- damage will not decrease as much when shooting at armored targets
- rounds will penetrate walls and hard targets
Hollow point rounds:
- more damage to unarmored targets
- ineffective against armor
- will not not penetrate walls or other targets
Buckshot:
- shot is spread over a larger area
- effective at close range
Slug:
- more damage
- effective over longer distances
Whats working so far?
- Weapon inventory management
- Shooting & reloading
- Collision detection
- Physics
- rounds are able to penetrate targets but it's not yet material dependent
I've attached another demo if anyone is interested.