Thanks guyz, for all the help!

I'm trying several things out now and see which method suits better.
@Neco:
I tried that link yesterday, but it somehow did'nt work. Today it did work, so I'll try contacting Vice and ask him how he did it. I was playing with the idea of giving the player the ability to land on planets aswell, so maybe he can help me out. Thanx.
@Thebeely:
Set object normals did'nt work. Thanks though.
Quote: "Green Gandalf did a shader for this "
Quote: "Or was it Dark Coder?"
Yep, it was Dark Coder.

I'll try that one out later.
@Green Gandalf:
In an other post, you made a fog shader that animated the fog, right? The fog moved horizontally. So, I was wondering, could it be possible to make a shader where the fog moves in a circular way, like around a planet, to simulate clouds for example?
@TDK:
Yeah, that's another possibility I could try out.
@Diggsey:
I'll try that out too. Maybe combine two methods and experiment till I get it like i wish.
Thanx again!
Cheers
Slayer rules!!! Yeaaah, man!