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KajiSan
22
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Joined: 5th Aug 2003
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Posted: 18th Sep 2003 22:55
I've have a problem. First, Why a plane displayed his two faces???. And I've created a mesh of the plane , and recreated an object with this mesh..
the plane is one faceted but the side is first inverted and so the texture too. If anybody know how can i fix that ..

Thanks

Kaji San
KajiSan
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Posted: 18th Sep 2003 22:56
heu Plain .. sorry
Shadow
23
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Joined: 17th Oct 2002
Location: In the shadows
Posted: 18th Sep 2003 23:03
I'm sure it should be spelled "PLANE" I think the DBS got it wrong and refuse to admit their mistake and change it.

Schnell, schnell, Kartoffelkopf!
IanM
Retired Moderator
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Location: In my moon base
Posted: 18th Sep 2003 23:43
Nope, they freely admit to the mistake, but to change it after all these years just doesn't make sense - it would break a ton of existing code.
Shadow
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Posted: 18th Sep 2003 23:59 Edited at: 19th Sep 2003 00:01
They could make a program to change all the PLAIN in your code to PLANE. There-problem solved.

IanM
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Posted: 19th Sep 2003 00:35
... Um, yeah ... sure
randi
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Joined: 27th Aug 2002
Location: United States
Posted: 19th Sep 2003 10:01
Actually they should make it where you could use either spelling.


KajiSan
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Posted: 19th Sep 2003 17:49
thanks for that.huuuuu..an answer for my question???
haggisman
23
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 19th Sep 2003 18:23
Any chance of some code displaying your problem?
KajiSan
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Posted: 19th Sep 2003 18:44
Of course...

i've choosen a random numbers for object's numbers.

If you run this code, you can see that the wrong face of the created object his displaying, so the texture is inverted. Moreover, i don't know why a plain have two sides displayed, so the command set object cull is useless for this.
IanM
Retired Moderator
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Posted: 19th Sep 2003 20:52
Actually, when I run your code, I don't see the new object at all.

Run this variation instead:



Use the control key to switch culling on/off.

The problem seems to be that the point order of each triangle is generated wrongly when being converted to a mesh.
KajiSan
22
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Posted: 19th Sep 2003 22:08
That ok, it was what i thought ... but in my opinion, i could be fine to fix that in order to keep a good frame rate

Thanks anyway.

Cheers

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