Hi,
I am using MultiSync to create a basic chat room (just to secure my knowledge of it) and one of the features is kicking which is implemented in MultiSync. However, when the server goes down it sometimes interprets the error as the player being kicked (CONNECTION TERMINATED) and sometimes that the connection is down for another reason (CONNECTION FAILED). This is quite important as the host leaving is nothing at all like being kicked from the server as if the player is kicked I have some code to stop them from joining again for a while.
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