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Gijs
16
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Posted: 29th Apr 2010 21:56
Is there a sort of PunkBuser/HackShield program that works on FPSC multiplayer games?
Marc Steene
FPSC Master
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Posted: 29th Apr 2010 22:32
I didn't realise hacking so was popular amongst FPSC Multiplayer games


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Gijs
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Posted: 29th Apr 2010 22:43
my game gonna be populair BTW But is it possible
Marc Steene
FPSC Master
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Posted: 29th Apr 2010 22:49
Not that I'm aware - it doesn't seem necessary at all. Firstly, very few multiplayer games ever get set up, and when they do the match is (usually) played between people you know - why would you want to cheat with a friend? Besides, how could someone cheat in a multiplayer game other than altering some scripts like their jump height?


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Gijs
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Posted: 29th Apr 2010 23:08
we gonna make a MP game with the new FPSCIP, it's gonna be awesome and almoast my whole high-school gonna play it
Wolf
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Posted: 29th Apr 2010 23:29
Quote: "we gonna make a MP game with the new FPSCIP, it's gonna be awesome and almoast my whole high-school gonna play it"


Sure!

God Helps the Beast in Me!
Gijs
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Posted: 29th Apr 2010 23:31
lol, you dont belive me, but i live in holland and it's not a big american school. Also, we have already a sponsor: A pc store
Wolf
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Posted: 29th Apr 2010 23:42
Quote: "lol, you dont belive me, but i live in holland and it's not a big american school. Also, we have already a sponsor: A pc store"


I don' t want to stop your enthusiasm, but the multiplayer mode of fpsc isn' t that great or bugfree...I do usually recommend people to create singleplayer games and to start with smaller projects. Thats just me

God Helps the Beast in Me!
Gijs
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Posted: 29th Apr 2010 23:47 Edited at: 29th Apr 2010 23:49
we have played a lot with FPSC, but the AI is far from good. And multiplayer is a lot more funny. FPSC IP allows rooms, no IP adress etc. Also it gonna have archiefments

A friend of my dad knows everything about PS and he has created some Bad Company 2 like scope huds, they look even better than bad company! I've created the flyers, posters and the cards. I'm now buzzy with dreamweaver to make the site! (http://www.xl-battle.com)

We also gonna retexture the guns, charagers etc. The game gonna have inside and outside maps (created with blender)

We have a team of 4 peolple, i gonna do the design, paul gonna do the models, bart gonna do the levels and gert gonna do the promotion
crispex
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Posted: 30th Apr 2010 02:43
Well, I see you set your aspirations high. However, no hacks I know currently exist, because FPS Creator isn't really ideal for making multiplayer games. The games sorta work, but not really.

Temporarly away from the Phoenix Sentry.
Gijs
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Posted: 30th Apr 2010 07:40
ok, thanks! I ask this question bexouse i don't wanr aimbots etc. in my game
charger bandit
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Posted: 30th Apr 2010 09:07 Edited at: 30th Apr 2010 09:08
I know how it is to have a dream to make a great game and all,but there are quite some flaws in your plan:

-You said you will make maps in blender=impossible since FPSC collision is horrible for that

-No dynamic entities which means no doors,moveable objects etc.

-Who would ever hack a FPSC game? I mean you can hack with the bugs anyway,you can easily go through any door by just jumping and crouching at it for some time

-Even with the awesome FPSC IP that is comming out soon,the game will be bad,no support for CTF,no dynamic entities,no grenades...

-Im sure atleast 50% of your school mates have a router which makes FPSC games impossible to play,it needs port forwarding for joining and hosting,which will kill the ping

-You are saying your whole high-school will play it...well I think high-school has some proper english class there

Just pick a free MP game like Cube,mod it,make your own MP game there and enjoy it. Much simpler,much less bugs to kill.


Gijs
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Posted: 30th Apr 2010 09:26
about the router/ping: we put it on a quad-core server
Gijs
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Posted: 30th Apr 2010 09:36
and many MP games don't open doors, even MW2 and BC2
4125
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Posted: 30th Apr 2010 09:48
Quad-Core won't mean a thing with how FPSC can't handle Semi-Large Maps. Even a 3 Floor buidling with rooms 15x10 or so. I expect FPSC to crash upon build. And even if it does it may like lagg on you like it does to alot of people. Not trying to ruin your dream. But atm multiplayer in FPSC more of a pain then FPSC single player...Just Saying is all... but I can't Wait to see this massive project you got...

Computer Specs: Intel Core 2 Duo E7400 2.80GHz @ 1066Mhz FSB 3MB Cache, Dual Channel 8192MB DDR2 PC6400 800MHz RAM, XFX Nvidia Geforce 9800 GTX+ 512MB, XFX 780i SLI Motherboard
DarkAngelOblivion TM
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Posted: 30th Apr 2010 09:56
i got doors and dynamic stuff to work with MP, i was screwing around and i think i made a single player map, then switched it to multiplayer then tested it then i put it back to single then multiplayer and im not sure if i changed anything else but i had physics working in a multiplayer game. But i couldnt throw nades or add NPC's. But i would go with what thingo said, just go with like cube 2 or something...

Tomorrow never comes until it is too late...
4125
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Posted: 30th Apr 2010 10:01
For me. Doors aways worked in MP...

Computer Specs: Intel Core 2 Duo E7400 2.80GHz @ 1066Mhz FSB 3MB Cache, Dual Channel 8192MB DDR2 PC6400 800MHz RAM, XFX Nvidia Geforce 9800 GTX+ 512MB, XFX 780i SLI Motherboard
Gijs
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Posted: 30th Apr 2010 10:19
Quote: "but I can't Wait to see this massive project you got..."


Yeah, me to! We are now recording the voices for in the game (amazing qualty sound!)

Quote: "But i would go with what thingo said, just go with like cube 2 or something..."


We want to make it with FPSC, our game could be the best MP game ever maded with FPSC

We have now school vacation, so we have 2 weeks to work on the game. I think the demo is ready in 2 weeks
Gizmoguy
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Posted: 30th Apr 2010 10:27 Edited at: 30th Apr 2010 10:34
can you add audio to the mp maps????

also in one of your other threads you didnt know how to retexture arms so im not sure that this game will be so amazing as you state...

God in his heaven, alls right with the world.
mgarand
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Posted: 30th Apr 2010 10:34
Hey Gijs,

Im from the Nederlands too, nice to see more dutch guys around here, i also like your idea, to make a cool multiplayer game. If you need any help with models, level design or whatever you can send me a mail or add me on msn


Good luck!

-mgarand



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
Gijs
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Posted: 30th Apr 2010 10:38
ok, i gonna add you on msn.

PS.
Quote: "also in one of your other threads you didnt know how to retexture arms so im not sure that this game will be so amazing as you state...
"


Off course i know how to retexture arms, but look at the tread's title: it says SLEEVES
charger bandit
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Posted: 30th Apr 2010 10:40
Quad core sever won't solve the problem of having a router. You need to port forward your router even to join. And it will lag.

For doors and stuff,yes they work if you switch from SP to MP but the other players wont see the difference because there is no dynamic entitiy sync.


Gijs
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Posted: 30th Apr 2010 10:46
Quote: "Quad core sever won't solve the problem of having a router. You need to port forward your router even to join. And it will lag."


but i have tested a game with my class and everything works
4125
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Posted: 30th Apr 2010 10:49
Quote: "but i have tested a game with my class and everything works "


The port forwarding thing is odd. Most of the time I don't need to do this on LAN mode. Which may be the reason why it works. But for internet. Forget it.

Still can't wait to see what you got...

Computer Specs: Intel Core 2 Duo E7400 2.80GHz @ 1066Mhz FSB 3MB Cache, Dual Channel 8192MB DDR2 PC6400 800MHz RAM, XFX Nvidia Geforce 9800 GTX+ 512MB, XFX 780i SLI Motherboard
Gijs
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Posted: 30th Apr 2010 11:08
but why should a MP game maded with FPSC work bad?
charger bandit
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Posted: 30th Apr 2010 12:20
Because FPSC Multiplayer is simply HORRIBLE,no dynamic stuff,no flak,no CTF or TDM and stuff,horrible router support,huge pings and if you don't make custom weapons and characters and levels,its just another horrible MP game made in FPSC.


crispex
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Posted: 30th Apr 2010 13:15
Sorry man, but I can't really see a FPS Creator multiplayer game working. Everyone here has attempted it at least once, and believe us, it's horrible. As said, Cube has great multiplayer support, and you can even make a Source-based mod in Source SDK if you're really inspired to do this.

Temporarly away from the Phoenix Sentry.
Gijs
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Posted: 30th Apr 2010 13:19
i gonna show you with my little team that you can make great MP games with FPSC, PB and FPSC IP!
Cyborg ART
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Posted: 30th Apr 2010 14:39
I am looking forward seeing your finished game, maybe I'll meet you ingame

Are you using a mod? With a mod like Project Blue you would be able to host more people, team deathmatch and I think you also can add a gamemode like King of the hill (Urlforces made a script, thats worked in MP, for that once I think)

Gijs
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Posted: 30th Apr 2010 14:49
Yeah, but FPSC IP contains the best MP options, like archiefments, killstreaks etc.

Thanks for all the postitive comments, i will show you the WIP!
Metal Devil123
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Posted: 30th Apr 2010 16:04 Edited at: 30th Apr 2010 16:20
Well, truly, I want to see this, but I have tried MP too and just.. well, let's say you'll do better And I will love to see what kinda achievemnts you have in htere too.

Well, good luck with this and I hope it turns out good. I am more into single player, but that's just me. I don't really play other multiplayer games, unless they REALLY are the type I like and they were made succesfully. Like TF2 or L4D2. Those are the only MPs I play. Then it's just the great old single player!

And on top of that: Cheating sucks... ruins the fun for everyone. All the achievments you got, you got them by cheating. You wouldn't fell like you actually achieved anything... That sucks. I know one friend of mine that does that, and he is always bragging with his achievemnts, that he got by cheating. Wall hack and aimbot and noclip. Then he is like: I got all hte achievemnts in L4D, you still have 5 left, you noobme pro. Chiiterz rulz!

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
Cyborg ART
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Posted: 30th Apr 2010 16:26
Quote: "Yeah, but FPSC IP contains the best MP options, like archiefments, killstreaks etc."


Still FPSC IP wont give you team deathmatch or more players, as I know its just an "organizer" which cooperates with the game.

Red Eye
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Posted: 30th Apr 2010 16:46
Gijs: Meschien kun je beter iets doen dan alleen maar praten...


U can hack trough global setup.fpi

Cyborg ART
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Posted: 30th Apr 2010 17:07
Quote: "
U can hack trough global setup.fpi
"


hmm... then it should be possible to alter the gunspecs too, to give unlimited ammo and extra damage.

Red Eye
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Posted: 30th Apr 2010 17:17 Edited at: 30th Apr 2010 17:25
If it isnt encrypted?

Cyborg ART
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Posted: 30th Apr 2010 17:58
As I know the only thing that is encrypted is the media (textures, models etc).

Gijs
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Posted: 30th Apr 2010 19:57
Quote: "Still FPSC IP wont give you team deathmatch or more players, as I know its just an "organizer" which cooperates with the game.
"


Nope, FPSC IP DOES allow team deathmatch
Gijs
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Posted: 30th Apr 2010 20:02
Quote: "Gijs: Meschien kun je beter iets doen dan alleen maar praten...
"


Ok, i gonna do that!

PS. ik voeg je ffe toe op msn ok?
Aertic
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Posted: 30th Apr 2010 20:39 Edited at: 1st May 2010 00:21
Irrelevant remarks removed; poster moderated.

Either way, there isn't any type of FPSCreator MP hack at all out there as far as I know. And if there was, then I am missing out on a lot. Taking breaks ftl.
Red Eye
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Posted: 30th Apr 2010 21:20 Edited at: 1st May 2010 00:29
Okay...

Some people on this forum really needs some cleaning. They should think twice before posting dumb noobie things, and there should be things added like:

[mod edit]Yes people should think twice before posting dumb things. For instance naming your image attachment something with the 'f' word in which gets displayed whenever someone mouses over the view button [/mod edit]

There should be far more severe meassures.

Your signature has been [mod edited] :-p
Shadowtroid
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Posted: 30th Apr 2010 23:14
@Gijs

You can use PB AND FPSCIP! Really!

FPSCIP is a compiler. You can use PB features with the FPSCIP compiler.

creator of zombies
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Posted: 1st May 2010 00:48
Quote: "our game could be the best MP game ever maded with FPSC"

I'm going to take you out out of your childish delusional bubble for a second and say this. You have already been told by several experienced FPSC developers within this thread that several of your aims are unrealistic, and FPSC in general isn't suited for a AAA multiplayer experience. But yet, you choose you ignore this and still continue to bleat on about how your quad core server will be the answer to FPSC's multiplayer lag problems, whilst plainly ignoring the advice that has been given to you. Now, weather your just being an over-enthusiastic 12 year old who is intent on creating the next Battlefield bad company' I'm not sure, but please take my advice (and the advice of many others) and calm yourself down. Your setting yourself up for a fall from a great height.

CoZ

-Demon Sun: Lead Developer-
Dead Man's Cradle: Lead Developer
Bigsnake
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Posted: 1st May 2010 02:06
Quote: "how could someone cheat in a multiplayer game other than altering some scripts like their jump height?"


Well wallhacking could be possible in FPSC, all you have to do is a code a DLL (Which I think was possible in DBPro) and there you go. Then you just need a injector

Windows 7, Amd Athlon 7750 Black Editon (64 bit,3ghz + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.

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