Yes, I have all of my sprites setup in a function, that will scale them and position them correctly based on screen percentages. Here is the code, if you want:
function correctsprite(spritenumber as word, x# as float, y# as float, imagenumber as word, originalScreenWidth# as float, originalScreenHeight# as float)
local xpos# as float : local ypos# as float
xpos# = x# * (screen width() / originalScreenWidth#) : ypos# = y# * (screen height() / originalScreenHeight#) : sprite spritenumber, xpos#, ypos#, imagenumber : scale sprite spritenumber, (screen width() * 100) / originalScreenWidth#
ENDFUNCTION