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3 Dimensional Chat / Blender help

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NERDSxRxUS
User Banned
Posted: 1st May 2010 00:57
How do add sound to a animation and have a a few different animations and add smoke to a firig anamtion
SJHooks
15
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Joined: 13th Aug 2009
Location: Where you least expect me...
Posted: 1st May 2010 07:14 Edited at: 1st May 2010 07:15
:\ ... 1.)Please specify your title next time, 2.) its actually quite easy. I learned from youtube, I could provide links if you want, but I could only hunt down a few of the ones I saw. Basically you have to make a skeleton in the same location and size to your mesh's limbs. You then parent the skeleton to the model, and then you weight paint verticies to each specified bone (as in you pretty much tell blender which verticies belong to each bone in the skeleton using a 3D painting feature). You then pretty much test it out a little to see if each limb is properlly weighted to each bone, and then you make the animations on a keyframe-timeline scheme. Afterwards, you pretty much do some cleanups on the animation, make it look better, export, etc. I attatched an animation (a .blend file) I once made using Mazz426's FREE - human base model
Granted it's not the best animation, but I don't think it's so bad, seeing as it was my fourth 3D animation (I think) that I rigged myself and using no references. But then again, that's just me boasting about my "amazing" talents
Quote: "How do [you] add sound to [an] animation[?]"
That much you have to program I think... not sure, I've never gone farther than the animation attatched and shown. Special effects like smoke are just particles of 2D planes that are transparent with the effect, and are just emmited in an order, all the while facing the players camera. This isn't entirely true for all effects, but its a good bit of info. There are always other ways of doing this, so keep an open mind...

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Quik
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 1st May 2010 12:04
not perfect, it needs some loop issues, since i can see that when he puts his right leg down it "hacks" =P good animation tho


[Q]uik, Quiker than most
SJHooks
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Joined: 13th Aug 2009
Location: Where you least expect me...
Posted: 1st May 2010 19:51
Quote: "not perfect, it needs some loop issues, since i can see that when he puts his right leg down it "hacks" =P good animation tho"
Oh I know, I was just explaining the process and giving an example file ^^

NERDSxRxUS
User Banned
Posted: 1st May 2010 20:25
I mean't for guns mainly
SJHooks
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Posted: 1st May 2010 21:20
Quote: "I mean't for guns mainly"
Couldn't you have specified that in the first place ? Well then in that case, it's pretty much the same deal. You add a bones to certain parts of the gun and animate accordingly using a key-timeline scheme. Sounds and effects are programmed in the game, and effects like the muzzle flash are are like Josh Mooney's tank barrel flash (the one on the right)
Except with much more detail involved, as well as alpha mapping to add a sense of realism, depending on how realistic you want the gun to be. I'm no expert on special effects, but that's pretty much all I know on them

Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 7th May 2010 23:14
i thought that when animating muzzle flashes u just use like 1-2 planes and alpha texture is? :S depending if it is for a realism gun or a sci fi ofc, for sci fi a bit more modelling and effects are necessary.


[Q]uik, Quiker than most

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