Hoi!
I'm wondering if anyone can shed some light on certain things for me.
First of all I'm a total scrub when it comes to certain things with 3d, my main focus has always been level design but I've taken an interest in 3d modelling more in the past.
I'm working in 3ds max atm, making character models for a game in Dark GDK. Now, I don't know a lot about Dark GDK, I've been doing some past work in UDK and SDK.
Basically I and my friend are trying to make some sort of a fighting game, with 3d character models.
He's talking about exporting them from 3ds max to a .x format.
I'm wondering if anyone can tell me basically how it works? (my friend doesn't know).
Are there any plugins out there for this?
And how does collison etc work? Anything I need to do on my end?
And lastly, can I animate my characters in some way, save it in .x to then use in dgdk?
Oh any if anyone's got any links to tutorials.. how-to's.. etc I'd be thrilled if you shared them..
tl;dr: How to export from 3ds max into .x to use in dgdk
Thanks for any potential answers and I'm sorry if I seem like a leech or a 1-post-whiner or whatnot.. I'm just really stuck and need some help.