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2D All the way! / Toon Texturing (my first attempts)

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PW Productions
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Posted: 1st May 2010 06:06
Hey all, was looking through some texturing tutorials and was inspired to try some toon texturing. Now, I've never, ever even thought about cartoon art even since I first dug into 2D texturing.

So anyways, I wanted to get some feedback on how I did. I was pretty proud of these, especially since these were not hand painted. I showed it to a few people I knew, and most said 'nice hand painting!'. I did it all by mouse, no lies.

Here's the first one - some sort of mud rock. This was my official first...



And here's the second - some sort of 'normal' rock. I didn't really like this one as much, but it was fun anyhow.



What type of toon textures should I do next to get my practice going? For instance, concrete, plants, etc.

I'd really love some feedback Thanks!

-PwP-

PW Productions
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Posted: 1st May 2010 07:36
Oh, and here's the tutorial I was inspired by (by Jonathan Fletcher, found on the Polycount forums).



Red Eye
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Posted: 1st May 2010 10:34
Ha great mate!

Everything needs a base of proof. But you must believe to accomplish it. Wich is one hell of a paradox.
PW Productions
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Posted: 1st May 2010 21:29
Thanks! Any criticism?

PW Productions
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Posted: 1st May 2010 22:22
Tried to do some wood - It didn't turn out too well, but I think the idea was right. Again, this is not hand painted; it's all by mouse



-PwP-

Ultimate_H
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Posted: 2nd May 2010 00:55
For mouse drawing, I have to say its pretty good (much better than i can do with a mouse).

If I have any crits, it would have to be that there's not enough depth in the wood, it looks very flat, like there's not enough variation in the color (like you did in the brick). other than that, it looks pretty good. Maybe its a preference thing, but that's just what I think.

-H

PW Productions
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Posted: 2nd May 2010 01:04 Edited at: 2nd May 2010 01:05
Yeah, the wood did turn out quite shallow. Thanks for the criticism

The only other detail problem I seem to have is with a bevelled look as well as a lighting effect, as you can see in Fletcher's tutorial.

PW Productions
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Posted: 2nd May 2010 01:49 Edited at: 2nd May 2010 02:03
Redid the stone texture from my first post. Turned out much better, IMO.



You may notice that a lot of the crack outlines are the same. Reason being - I saved the original outline of the mud rock as an overlay. So, each time I start a texture similar to that mud rock, I use that overlay and edit it a little The only texture I didn't use it on was the wood, which I'm going to redo as well.

-PwP-



EDIT: The wood looks surprisingly good in 3D



Ashingda 27
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Posted: 2nd May 2010 02:11
Looks really nice, I like it!

Yitzu
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Posted: 3rd May 2010 02:35
I love ur wood! Can it be used in 2d???!!
PW Productions
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Posted: 3rd May 2010 03:02
Yes, it's a texture... Or do you mean, can you use it in 2D...?

Anyways, I finally bought a Wacom Bamboo Tablet yesterday. It's hard to get used to, and the results are the same as mouse work, yet it's a whole bunch easier. What type of toon textures should I make next?

Link102
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Posted: 8th May 2010 00:56
make a road on a grass surface.

PW Productions
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Posted: 8th May 2010 04:02 Edited at: 8th May 2010 04:03
A road on a grass surface...? I'll try.

EDIT: Like a gravel road, dirt, asphalt?

Link102
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Posted: 8th May 2010 12:24 Edited at: 8th May 2010 12:24
a road made of stones much like the one in your first post.
link

owlman
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Posted: 8th May 2010 23:28
I like the textures ..
Phaelax
DBPro Master
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Posted: 12th May 2010 02:45
Quote: "I love ur wood!"



"Any sufficiently advanced technology is indistinguishable from magic" ~ Arthur C. Clarke

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