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FPSC Classic Product Chat / [LOCKED] Can I post that ?

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RelMayer
18
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Joined: 14th Apr 2008
Location: France
Posted: 2nd May 2010 23:40
Hello there, I've made FPSC Reday a model designed for Half-Life,
it's a HQ remake (more polygoned and better texture) of the default SPAS 12, can I post it ?


I give you a comparative screenshot (not FPSC)...
Thanks in advance !

Please apologize my bad english, I'm French.

ELDORA Rocks !
Nickydude
Retired Moderator
19
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 2nd May 2010 23:47 Edited at: 2nd May 2010 23:47
An in game screen shot is required for posts you make in this board.

defiler
17
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Joined: 4th Apr 2009
Location: Canada
Posted: 3rd May 2010 00:22
looks really nice. Cant wait to see it ingame.

Limitless Box studios current project: Lost Contact
KeithC
Senior Moderator
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Location: Michigan
Posted: 3rd May 2010 06:14
Is it an actual model from Half Life (irregardless of whether you changed the texture)?

-Keith
Lucifer
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Posted: 3rd May 2010 06:59
Quote: "Is it an actual model from Half Life (irregardless of whether you changed the texture)?"


Does it matter? Noone complained when bond1 converted the Zombie model from hl2 to fpsc, wasn't it even mentioned in one of the Newsletters?

KeithC
Senior Moderator
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Location: Michigan
Posted: 3rd May 2010 07:13
Yes, it does matter. I keep seeing the "Bond1/HL Zombie" argument being brought up to justify redistributing proprietary media here; it seems that some people just want to start a flame-war. I see you were around for that whole episode, so you know what occurred.

-Keith
RelMayer
18
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Joined: 14th Apr 2008
Location: France
Posted: 3rd May 2010 07:36
"Is it an actual model from Half Life (irregardless of whether you changed the texture)?"

Yes and no, I found this model on FPSBanana, I've compared the original Half-Life HD Shotgun with this, and I saw the one I've downloaded has a more polygon count and a bigger texture.
I think the author model have used the HL Shotgun as a "basis".

What I am supposed to do ?
(See the board MODELS & MEDIA)

Please apologize my bad english, I'm French.

ELDORA Rocks !
creator of zombies
20
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 3rd May 2010 15:43
@Keith C: I somewhat disagree with your argument and overall stance on this matter. Granted, using textures/models commercially would be a significant breach of copyright; but for non-commercial/bedroom development for your own perpose, I see no problem. I have/and would happily use models and textures from commercial games for non-commercial projects because I'm not releasing it to the public domain and making money from it. So frankly, why should I care?

CoZ

-Demon Sun: Lead Developer-
Dead Man's Cradle: Lead Developer
Red Eye
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Posted: 3rd May 2010 15:49
I fully agree with Coz, on this matter.

KeithC
Senior Moderator
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Location: Michigan
Posted: 3rd May 2010 18:28
You should care; because many of those studios who create the media for these Commercial Games, do not allow "ripping" of their media whatsoever. Showing that you have done so here, is showing any interested party that you have violated that agreement when installing their game. They can therefor seek damages from you for doing so; of which The Game Creators (per the AUP) are absolutely going to give up any and all details they have on you...to said party.

The author of this topic has taken it a step further, by wanting to redistribute an item taken from Half Life. This appears to be a circular argument, much like this one: http://forum.thegamecreators.com/?m=forum_view&t=169215&b=3&msg=2005974#m2005974

It's pretty simple. If you don't have an agreement from the creator of said media to redistribute it (or in some cases...as in still art, show it), do not do it. Action will be taken if you do.

What you do in your "non-commercial/bedroom" is entirely out of my realm. What you do here is.

-Keith
Cyborg ART
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 3rd May 2010 18:43
I would say it should be the same thing as for FPSC's modelpacks.

When someone redistributes a model from a modelpack everyone starts to flame that guy and tell him that he cant do that etc...

I dont see why there is a difference, when someone releases something from a commercial game people starts to celebrate that person (in some cases)...

Notice that this is not just for this thread...

KeithC
Senior Moderator
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Location: Michigan
Posted: 3rd May 2010 18:53
What I don't understand; is that this is a community of game (and game art/media) developers. Why would you support in any way shape or form; the pirating/ripping/redistribution of another developer's media....regardless of whether they are from a studio, or a bedroom?

We shouldn't be condoning this activity at all....as a group!

-Keith
Bugsy
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Location: another place in time
Posted: 3rd May 2010 20:27
Quote: "irregardless"


Quote: "regardless"


fix'd


skype = isaacpreston. I want to talk to YOU
uman
Retired Moderator
21
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Joined: 22nd Oct 2004
Location: UK
Posted: 3rd May 2010 21:14
No FPSC games containing materials of any kind ripped from any commercial source or in any way considered by the Moderators at their discretion to be in breach or potentially in breach of copyright or inetllectual property rights in any way will be displayed or made available at these forums. Neither will anything else posted with regard to the same be tolerated here.

It has been stated repeatedly that you can not use such materials in games either displayed at or made available for download at these forums whether or not a game is for commercial distrubution or not.

That is the rule and is what will be enforced by the Moderators. Its end of story. What users think or disagreee with matters not. Your opinion in this matter is irelevant.

With regard to anything that has happend in the past that has no relevance either but for the record and I am not sure if everyone or anyone is aware of this but I personally some years ago locked/removed any of the said mentioned thread/posts and the downloads they contained that I could find without consideration of who posted the threads and content therein and without reference to my doing so.

The same is likely to continue and members of these forums whoever they may be are not necessarily likely to receive any warning, reason or debate regarding any actions that might be taken by Moderators.



250 seamless textures : http://www.umedia.co.uk
uman
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Posted: 3rd May 2010 21:20 Edited at: 3rd May 2010 21:21
I have locked this as the rule nor subject is open for debate. The message and point made is clear to all.

I am sure the Moderators will take any action in this and any other case as is necesary if any.

Keith if you or any other Mod wants too reopen this please go ahead and do so.



250 seamless textures : http://www.umedia.co.uk
KeithC
Senior Moderator
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Location: Michigan
Posted: 4th May 2010 05:38 Edited at: 4th May 2010 05:40
Just wanted to clarify something first, Uman.

Quote: "Quote: "irregardless"

Quote: "regardless"

fix'd"


Let me help you out:

Regardless:

1. in spite of everything, anyway, nevertheless, nonetheless, in any case, no matter what, for all that, rain or shine, despite everything, come what may Despite her recent surgery she has been carrying on regardless.
2. (with of) irrespective of, without reference to, without regard to, despite, discounting, disregarding, notwithstanding, unconcerned about, heedless of, unmindful of It takes in anybody regardless of religion, colour or creed.

Irregardless:

Usage Note:
Irregardless is a word that many mistakenly believe to be correct usage in formal style, when in fact it is used chiefly in nonstandard speech or casual writing. Coined in the United States in the early 20th century, it has met with a blizzard of condemnation for being an improper yoking of irrespective and regardless and for the logical absurdity of combining the negative ir- prefix and -less suffix in a single term. Although one might reasonably argue that it is no different from words with redundant affixes like debone and unravel, it has been considered a blunder for decades and will probably continue to be so.

So, as you can see; I will stick with my verbiage...thank you very much.

-Keith

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