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FPSC Classic Product Chat / Is it possible to use different mods for different parts of a game and then build a single executable?

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Cloner
16
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Joined: 17th Mar 2010
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Posted: 4th May 2010 11:39
I know this might be an awkward question but I have absolutely no idea about programming.

Since all mods have different feature sets it is difficult for a user.

Is it possible for me to build the storyline with RPG mod and single quest levels with Project Blue and create a single game executable?

If so, how to go about it?
If it not possible, it would be nice to be clear about limitations.

Still moving in circles.
JRH
19
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Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 4th May 2010 15:41
I'm afraid not. You could, however use one main exe, which opens each game executable as they are needed, allowing for this.

Bejasc3D
17
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Location: Down Under
Posted: 4th May 2010 16:43
Short and simplified answer.

No.

Medium answer

Slightly possible, but would require a large level of experience in the coding for it, so you could take the parts of each mod you wanted into your own. But ofcourse you would need both the mods and the mod creators permission to do so.

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Cloner
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Posted: 4th May 2010 17:23
Thanks for the response.
Scripting and coding is not my answer since I like FPSC for being so friendly to me.
I am ready to pay within my means for mods, however I leave programming to programmers and like to concentrate on the art and storyline myself. So, I guess the answer is no.

Unless there is any answer in JRH's response. But it will be difficult then for the storyline to flow, maybe, as it will be difficult to translate acquired traits and inventory from one exe to another.

Still, if there is a way, I would like to know about it, or if there is any way to bring 3rd person and dual weilding into RPG mod.

I think RPG mod may be my solution to storytelling, but Project Blue has so many features I love, I feel frustrated.

thanks again guys.

Still moving in circles.
knxrb
FPSC Tool Maker
17
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Joined: 10th Oct 2008
Location: United Kingdom
Posted: 5th May 2010 00:13 Edited at: 5th May 2010 00:14
You could use my program Multi-Game. It allows you to have 'chapters' in your game although it doesn't make it into a single exe and you'd have loading screens.

knxrb

Cloner
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Joined: 17th Mar 2010
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Posted: 5th May 2010 06:32
Thanks knxrb,
Your application is very interesting, and possibly can provide a solution for me, though not a full one.
However, I think your application is extremely important from many angles if it can be made to work properly, or rather if I can use it without making mistakes.
Thanks for pointing out the utility.
My deepest regards.

Still moving in circles.
BlackFox
FPSC Master
18
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 5th May 2010 06:37
Unfortunately, you can't use traits from a game built with Project blue and carry them into a game built with RPG Mod as an example. Each mod has it's own characteristics and abilities that make them independent of one another. Although Multi-Game is a good application and is well structured in it's functions, it will also not allow inventory or traits from one mod built to copy over to another.

- BlackFox

Cloner
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Posted: 5th May 2010 06:49
Thanks Blackfox for joining the discussion,
What you say is what I thought, but something is better than nothing. And the way I see it, multi-game looks to be a little bit more than something as your RPG mod looks to be a little bit closer to what I need rather than vanilla FPSC.

I think improvement is an ongoing and endless process. Unless we test out things made by developers, and in doing so, also contribute to development by spending and sometimes wasting our time and efforts, no movement would take place.

My approach and needs are different in the sense that I intend to use FPSC and your mod (if I get it) for storytelling and alternate immersive experiences of the story. No kill or be killed approach. And far from guns and bombs since I work in folk tales and fairy tales for children.

Still moving in circles.
BlackFox
FPSC Master
18
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 5th May 2010 07:09 Edited at: 5th May 2010 07:10
It does tend to get a bit confusing or frustrating when you try to design your game and trying to figure out what mod you need for what function/purpose. You may not need each mod, but there may be a few abilities from each mod that you would use. The only way that you could have this feature is to have the mods combine together. For example, Fenix mod is a combination of Fenix, Horror, and Project Green, and therefore has all three of these mods abilities. If users were wanting features from RPG to go into other mods, then we would have to work with that mod's developer to incorporate our code.

Once you figure out each mod's capabilities, limitations, etc, you can then decide what best suits your needs. Hope that helps.

- BlackFox

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