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2D All the way! / animations too?

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Bugsy
14
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Joined: 24th Nov 2008
Location: another place in time
Posted: 5th May 2010 07:13
Is only 2d art/texturing/games allowed here, or are animations allowed to be on here too?

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Virtual Nomad
Moderator
16
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 5th May 2010 09:23 Edited at: 5th May 2010 09:23
try it and see

Virtual Nomad @ California, USA
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Quik
14
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 5th May 2010 12:28
well, if it is 2D (i e pixel art) animations, then i believe so =) 3d animations are to go to the 3d forum =P


[Q]uik, Quiker than most
Bugsy
14
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Joined: 24th Nov 2008
Location: another place in time
Posted: 6th May 2010 07:25
no, it's 2d vector art.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Quik
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 6th May 2010 19:53
well, anything 2d goes into here =)


[Q]uik, Quiker than most
Bugsy
14
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Joined: 24th Nov 2008
Location: another place in time
Posted: 21st May 2010 05:13
ok. I'll put some of mine up soon.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Bugsy
14
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Joined: 24th Nov 2008
Location: another place in time
Posted: 21st May 2010 05:16 Edited at: 21st May 2010 05:18
my signature for my roleplaying forum.

imageflock.com/img/1273426183.gif[/img]

my avvy for my roleplaying forum. mirror's edge of course.

imageflock.com/img/1273372183.gif[/img]

if anyone likes these and wants some 2d work for games, then chat me up on skype (isaacpreston if you didn't already know ) or email me at wray2u@gmail.com

EDIT- sorry if they look slow, they're GIFs. they run at 20 FPS in flash. also, they are inspired by Mirror's Edge 2d, and I wanted to make them look like those anims, but I didn't do a very good job

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Bugsy
14
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Joined: 24th Nov 2008
Location: another place in time
Posted: 21st May 2010 16:19 Edited at: 21st May 2010 16:19
imageflock.com/img/1274447710.gif[/img]

roll animation. this one is in 3 parts incase this little movie project ever becomes a game, the land-roll transfer, the still frame that encompasses roll and lowcrouch, and the roll/crouch-run/jump/anything else transfer.

one thing that is important is having the "base frame" be observed in all animations for games. the "base frame" is what I call the average grid position of all limbs at the start and end of the animations. this helps animations appear smoother because they all have starts and ends close to the same place

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Bugsy
14
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Joined: 24th Nov 2008
Location: another place in time
Posted: 31st May 2010 23:08
http://www.truploader.com/view/325886

here's a bunch of them into one animation test. I'm suprised at how well I did on the animations themselves, and how well they look when put together.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Bugsy
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Joined: 24th Nov 2008
Location: another place in time
Posted: 1st Jun 2010 07:44
http://www.truploader.com/view/227976

here's a ledge grab.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
PW Productions
13
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 2nd Jun 2010 22:33
Wow, love the anims put together. I knew you did Flash, but I didn't know you were that good Bugsy Nice work.

Bugsy
14
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Joined: 24th Nov 2008
Location: another place in time
Posted: 11th Jun 2010 17:20
thanks, PWP.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU

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