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FPS Creator X10 / I couldn't find Final Answers! Please Help

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14
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Posted: 5th May 2010 17:54
FPSC X10 Waypoints for Objects? Possible or Not?

Thanks, Javier

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Soviet176
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Posted: 5th May 2010 18:41
I belive you can set waypoints for objects if they have AI properties and if they are dynamic.

Nickydude
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Posted: 10th May 2010 01:58
Unhelpful Titles

Please do not simply write "Noob Question", "I am a newb", "One Noobie Question", "A question", "Please help", "This isn't working" or anything similar as the title of your post. We have a search facility, and meaningless titles do not help others find answers to their questions. It will also help you to get quicker responses if people have an idea of your thread content.

science boy
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Posted: 10th May 2010 16:21
you can use the platforms, they use certain ai.
go to your x10 folder in documents, go to maps and one of them is a moving platform, load in and play and that will give you a template, i had mine going very fast, in my eyes it opens a can of worms, for doing transport, traffic, etc.

an unquenchable thirst for knowledge of game creation!!!
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Posted: 11th May 2010 01:56
Science,
Thanks. Your answer was very helpful. I have to build a basic manufacture facility, add some basic interactivity and in order to make it more realistic I wanted to make the factory alive, like moving conveyors, forklifts, and operators walking around. FPSC has a potential use out there for visualization market. Many companies need only qualitative simulation instead an expensive simulation project. If you look around, there is not piece of software, easy to use, affordable and capable of good graphics to make dynamic visualizations. I will post my project as soon it be finished.

Thanks!

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