Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / Skeet Design Issues?

Author
Message
ScottyB
18
Years of Service
User Offline
Joined: 26th Jul 2007
Location:
Posted: 6th May 2010 23:46
I was wondering if someone could help me in implacateing a skeet program. I'm not sure of the physics it would entitle.

First I wouuld like to have the shooter in the forground.
Then the skeet shooter rotates an angle right and left and also the skeet shooter would rotate another angle up or down 90 degrees from the horizon after fireing it would start with a direction and a speed i.e. velocity vector based on the pull hard,medieum,soft.
now, the shooter and his double barrel shotgun would attempt to shoot it down useing the mouse. how to get 3d to 2d converted would be a challenge mouse vs. space not to mention above skeet-shooter physics.

Any snippets would be much appreciated.

Thanks,
Peace,
and
Out!
BMacZero
20
Years of Service
User Offline
Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 7th May 2010 01:39
DBProgrammer made a skeet shooting game, you could try his e-mail and ask him how he did it.

http://forum.thegamecreators.com/?m=forum_view&t=148556&b=36

Login to post a reply

Server time is: 2026-07-26 04:28:12
Your offset time is: 2026-07-26 04:28:12