Quote: "If you have the metro theater pack, I can help you set this up."
I'd love to see an in-depth tutorial that covers
all of the shaders from the Metro Theatre Pack. I don't like the thought of having to pester you with emails every time another shader issue occurs. I've figured out how to apply a few basic shaders from the pack; but all of the other various .fx extensions for both static and dynamic objects and segments get a bit confusing for me because I'm not that familiar with the shader system. It'd be nice to know what they all do, and how they're all different from each other. For example;
herospec_illumtime.fx
herospec_ill.fx
herospec_atlasillumination.fx
illumination_ill.fx
I've still haven't figured out how to apply the same flickering light effect to my own light fixtures. Does there need to be a specific shader map to make a specific part of the texture flicker? Or is the flickering a scrolling animation like the movie screen?
Sorry for the essay questions. I'm very much looking forward to the new normal map shader (have been for awhile)

Is this the same one you were showing off in your other thread? The one that still retains lightmapping data? Will there also be one to work on static entities?
Kravenwolf