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FPS Creator X10 / Poly count handling?

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That Guy John
14
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Joined: 30th Apr 2010
Location: United States
Posted: 9th May 2010 08:54
Does FPSC x10 handle high poly models well?

I currently have x9 and to my understanding, it does not handle high poly models.

ThatGuyJohn.com (personal blog)
science boy
16
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Joined: 3rd Oct 2008
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Posted: 9th May 2010 10:57
i have had no problems but it depends on what your adding into the game, i find it wimps a bit when you put too many entities in one open space hence forest scenes are tricky, as when they are too many the textures turn basic blue-ish and that looks naff. but performance no problems, but it will also depend on your computers specs, g'card, processor etc. especially graphics card.

an unquenchable thirst for knowledge of game creation!!!
That Guy John
14
Years of Service
User Offline
Joined: 30th Apr 2010
Location: United States
Posted: 9th May 2010 17:13
I am not really speaking of number of entities.

What I would like to know is if some one could give me the range of polygons x10 can handle.

ThatGuyJohn.com (personal blog)
Proposal for new forum section - The Business End - http://forum.thegamecreators.com/?m=forum_view&t=169868&b=39

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