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3 Dimensional Chat / FPSC x10 Model Rotations * Problem *

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GHS Computers
AGK Backer
20
Years of Service
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Joined: 3rd Jul 2004
Location: Hertfordshire, UK
Posted: 9th May 2010 10:35
Hey Guys,



Me and a colleague have made a door model for use in FPSC x10, however, when we insert the model as a segment, the frame of the door appears rotated, laying on the floor instead of around the door, it looks fine within the editor and only incurs a problem when running 'Test Level' or compiling the game.



The other strange issue is the model works fine in FPSC v1 as a segment. We've taken a look at the FPS files and played with the rotations but this doesn't appear to have any affect on the model.



I have attached the files we are using and a screenshot below of the issue we incur. The model was originally created in 3DS 7. Were both new to FPSC and would appreciate any assistance.



Graham Holloway.





G.Holloway

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