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FPSC Classic Models and Media / adding media to FPSC

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the angry programmer
16
Years of Service
User Offline
Joined: 19th Apr 2010
Location: lost in the code of DBP
Posted: 9th May 2010 22:30
hi does anyone know how i could add media like guns and music to FPSC and/or darkbasic?
Braden 713
18
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: Canada
Posted: 10th May 2010 00:19 Edited at: 10th May 2010 00:21
Well I'm not sure about Darkbasic personally, but if it's similar to FPSC then it's quite simple in fact. If say, you've downloaded some free media produced by a generous forum member, all you have to do is put it in the right folder:

Let's just say for example you went into Kravenwolf's free media thread and downloaded his new shopping cart. Once it's downloaded, you unzip the file (I suggest Winzip if you don't already have it). Then, you'll see within the folder you've extracted, the components of the model (texture, FPE file etc.), and all you have to do is place these in your entitybank folder, mine as I'm sure most are, can be located at:

Local Disk C: -> Program Files -> The Game Creators -> FPS Creator -> Files -> Entitybank

I hope this helped. If this wasn't at all what you were asking then I'm sorry. If you're question was geared towards how you could personally make media to put into FPSC, then that's a very different story obviously.

I'm not a modeller, but if you're looking for an idea of where to start program-wise, you might want to take a look here. As for tutorials for getting guns into FPSC precisely, I'm sure you can find some tutorials around the forums based on what program you're using.

This would be a great start if you chose Blender.

If you've got anymore questions, I can't really help in the actual process of getting media "FPSC ready", but I can always try and point you in the right direction.

Good luck man!

Cheers

Life would be much easier if I had the source code.
General Jackson
User Banned
Posted: 10th May 2010 00:29
To load it into darkbasic will require a bit of programming knowledge - put your .x\.dbo file into the same folder as your DB project, THEN to load it use load object.
Refer to your DB manual for more Info.
Its quite simple

the angry programmer
16
Years of Service
User Offline
Joined: 19th Apr 2010
Location: lost in the code of DBP
Posted: 10th May 2010 04:33
HEHE!!! thank you braden! i got the music track (free) crepy or somthing, tested and it worked, amazingly added more to my games!!!!!
cheers!!!
the angry programmer
16
Years of Service
User Offline
Joined: 19th Apr 2010
Location: lost in the code of DBP
Posted: 10th May 2010 04:34
thanks to you to jackson, ill try that later on!

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