Hello guys.
So last time i tried exporting an animated model to x using physique modifier, it didnt work, and i have been told than skin is better, so i tried it, and it worked when i animated a box ( was testing ), now, i made some kind of a complex object ( compared to the box..), and i have just finished the animations, exported and it went toally wrong, most of the faces are shifted to the center point, and some of them animate fine, what is causing that? it looks really weird, as it works like a charm inside max, but shifted, as i said, in the X file, here is a screen shot:
EDIT * sorry thats not panda x exporter, thats another one *
this is panda x exporter
What can i do? or what did i do wrong? i exported with 350 animation frames, changed the number to 350 in the export settings, so what could be wrong there?