Quote: "We conpletely ignore it now by only making games for windows. I think this is something I will be looking into heavily."
I don't think it's something that's being ignored; it just isn't top priority at the moment. Would you add a brand new body to a broken down sports car before replacing the engine first, and getting the car running
effeciently? There are so many things that need to be repaired/optimized in the current source before another feature makes its way in.
As of right now, even if the software could be formatted for the Playstation or the Xbox console, the same limitations would still apply. Imagine a freeroam game like Fallout 3 with a 'world', the size of a large house. Or a Nazi Zombies DLC mini game where the frame rates drop to 10 when you have more than 4 zombies attacking the windows. There would be no physics, no (functioning) multiplayer servers, no dynamic shadows, etc. The engine still needs work, IMO.
Quote: "only making games for windows."
To be honest, not many people are making games for Windows, either when you think about it. Sure two hundred or so game projects are
started here each week, but there are only a handful of published games out there, that make it farther than a couple of screenshots.
Kravenwolf