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FPSC Classic Models and Media / mazz423 - MP1 (FREE)

Author
Message
Mazz426
18
Years of Service
User Offline
Joined: 4th Feb 2008
Location: Edinburgh
Posted: 10th May 2010 20:44 Edited at: 10th May 2010 20:44
hello there,
its been a while since i posted or even made a model for FPSC and i've been wanting to get back into it; and i thought you lot may appreciate some free models

the pack contains:
- a metal table
- a metal work bench
- a wall mounted flourecent light



all of which are under 100 polies, mabey even less than 50

hope you like them, let me know if you do or if you don't, critism is the only way i'll improve

heres the download, it contains a README which i'd appreciate if you read it just so you know what can and can't be done with them

DarkJames
16
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 10th May 2010 21:07 Edited at: 10th May 2010 21:09
AWWWW YOU COME BACK!?

YAY i like this you know, you should make chars for FPSC too
and btw, EDIT: YAY IT HAS ALL MAPS!

Mazz426
18
Years of Service
User Offline
Joined: 4th Feb 2008
Location: Edinburgh
Posted: 10th May 2010 21:33
yeah i included a spec map for one of 'em, i think thats what bond1's MP uses but i never had it so im not sure, there's normals for all of 'em though

GameRetardo
17
Years of Service
User Offline
Joined: 28th Apr 2009
Location: Where am I?
Posted: 10th May 2010 22:39
Thanks for these models. Anyway, could you e-mail me, I want to learn how to add normal maps to my models, would really appreciate that.

Game Freak
Mazz426
18
Years of Service
User Offline
Joined: 4th Feb 2008
Location: Edinburgh
Posted: 11th May 2010 11:43
gameretardo@

if its okay i'll answer your question here, i've been having isuues with my email, to generate a normal map for my fpsc models i use the plugin from nvidia for photoshop, i'm not quite sure how it all works but from experimenting i think it has to do with how they're named and how the .fx shader detcts them, the diffuse is _D or _D2 not sure what the dfference is, normal maps are _N, illumination _I which i hevn't got to work yet and spec maps are, i think _S, just look in your default models folders and study what thet've done with each

AbdulAhad
16
Years of Service
User Offline
Joined: 1st Feb 2010
Location: Karachi, Pakistan
Posted: 11th May 2010 16:56
Nice!

Abdul Ahad
charger bandit
16
Years of Service
User Offline
Joined: 10th Nov 2009
Location: Slovenia
Posted: 11th May 2010 19:59
Looks good but I expected more from you cause you are a good modeler.


Mazz426
18
Years of Service
User Offline
Joined: 4th Feb 2008
Location: Edinburgh
Posted: 11th May 2010 21:05
well loks like i'll have to up my game, challenge accepted...

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