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FPSC Classic Product Chat / How do I properly istal an update? And questios about update v117

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BREED
16
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Joined: 12th Aug 2009
Location: Suffragette City
Posted: 10th May 2010 23:47 Edited at: 10th May 2010 23:49
I have left my FPS creator untouched for about a year now, I found the frame rate too choppy for me to create a game and beig it almost impossible to put more than a few enimies a map, I gave up on it, thinking migration would be here by now. But I always came back and checked up on it's progress at least once a month. I saw the v117 update and it seems like migration has already started. but I have some questions about it:

1.) will it increase the frame rate cap, v116 put it to 38, i'm hoping the cap will be raised to at least 42 with v117

2.) will it feature improved AI or ragdoll physics? I heard a update was supposed to include this, I thought maybe this newer one is it.

3.) Will I finally be able to put more than two enimies in my map without it being all choppy?

If it features enough things that I want, i'll install it. But how do I do that? A simple step-by-step should be fine.

Also, my FPS creator is still v1, How far has it come since then in your opinion.

Thanks

I am sorry if I have any mis-spelled words, I am ussually very picky about that, but lately my keyboard is acting up and I have to press VERY hard on certain keys.
Deevos Cranium
17
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Joined: 7th Sep 2008
Location: wales
Posted: 10th May 2010 23:59
Im no expert but download the latest update dude v16 it will make a differencei also found that with other programmes working in the background made fpsc really slow so turn off the ones you dont use,i have a low end setup geforce 7 series and 512 of ram and depending on how you place your entities iv managed about 3 sometimes 4 enemy characters with guns in the same room with no slow down,its all about testing and placement,hope that helped
Bugsy
17
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Joined: 24th Nov 2008
Location: another place in time
Posted: 11th May 2010 00:02
Quote: "1.) will it increase the frame rate cap, v116 put it to 38, i'm hoping the cap will be raised to at least 42 with v117"


yes, I believe it will be 60-100

Quote: "2.) will it feature improved AI or ragdoll physics? I heard a update was supposed to include this, I thought maybe this newer one is it."


both of these. greatly improved AI with many new ai scripting commands (oh boy!) and ragdoll.

Quote: "3.) Will I finally be able to put more than two enimies in my map without it being all choppy?"


while there are speed increases and what not, it really depends on your graphics card, the amount of RAM you have, and your CPU.

Quote: "If it features enough things that I want, i'll install it. But how do I do that? A simple step-by-step should be fine."


it's not out yet, but to install v1.16, download it, and run the executable.

Quote: "Also, my FPS creator is still v1, How far has it come since then in your opinion."


V1? we've come lightyears to only v1.16 and you're still living in the stone age. we're about to leap beyond the bounds of the expanding UNIVERSE with v1.17. install v1.16 and see what you've been missing while you can.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
BREED
16
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Joined: 12th Aug 2009
Location: Suffragette City
Posted: 11th May 2010 00:10
All of this in the next update? WOW! how long is it supposed to be untill it's released?
`

I am sorry if I have any mis-spelled words, I am ussually very picky about that, but lately my keyboard is acting up and I have to press VERY hard on certain keys.
Thraxas
Retired Moderator
20
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Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 11th May 2010 00:18
There's no release date yet, but if you want to test out ragdoll you can download a pre-release beta which has it included, instructions can be found in this thread.

Your signature has been [mod edited] :-p
BREED
16
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Joined: 12th Aug 2009
Location: Suffragette City
Posted: 11th May 2010 00:50 Edited at: 11th May 2010 00:53
So I can assume it will be awhile before I'll actually be able to download it then? If v1.17 is really all what bugsy says it is, I can't imagine asking for anything more. It seems like a incredble jump from just a year ago, when my patience was wearing thin just because I the AI was so bad, but the AI wouldn't of bothered me though if I was able to put more bad guys in my levels.

I had some amazingly designed levels but it seemed like I was wasting my time, it didn't seem realistic at all. three guards in a prison? I don't think so. I tried making my levels harder by givig the player bare miniums on ammo and health, but it was still mind numbingly boring when you can just RUN up to a guard on patrol and just shoot him in the head... a couple times.

Actually now that I think about it I could ask for a bit more, they could probably be fixed with a mod though:

1.) more than one jumping noise, am I the only one that thinks thats annoying?

2.) HEADSHOTS! oh how annoying it is to be able to aim anywhere and dish out the same amount of damage. a shot in the foot doesn't equal the same lethal shot that a blast to the head does.

3.) this I could do without but it would at a great deal of realism. wound reactions. Get shot in the arm, grab the arm in pain. get shot in the leg grab the leg in pain. I mean for the bad guys, not the player.

4.) Another I could do without, but it would be nice. Allies, just a team mate or two to follow you around. It doesn't have to be a great ally system, I'd just like the option. I don't want it to be like deadrising saving survivors system though, how they all were just plain idiots. again, I could do without.

if you know a mod that does 1 and 2, great, tell me. a mod that can do all four, even better. If I update my FPSC would it include ANY of the four?

I am sorry if I have any mis-spelled words, I am ussually very picky about that, but lately my keyboard is acting up and I have to press VERY hard on certain keys.
Shadowtroid
16
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Joined: 23rd Dec 2009
Location: nope
Posted: 11th May 2010 00:53
Quote: "HEADSHOTS! oh how annoying it is to be able to aim anywhere and dish out the same amount of damage. a shot in the foot doesn't equal the same lethal shot that a blast to the head does."


They have that now, I don't remember how exactly, but I know you can.

Quote: "this I could do without but it would at a great deal of realism. wound reactions. Get shot in the arm, grab the arm in pain. get shot in the leg grab the leg in pain. I mean for the bad guys, not the player."


You mean bone detection? That isn't in the update OR any mods, so you'll need to wait a bit.

Quote: "Another I could do without, but it would be nice. Allies, just a team mate or two to follow you around. It doesn't have to be a great ally system, I'd just like the option"


You know the new AI system? Allies are included in it.

Quote: "more than one jumping noise, am I the only one that thinks thats annoying?"


Uhhh, don't think you can do that. Most people just turn it off.

BREED
16
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Joined: 12th Aug 2009
Location: Suffragette City
Posted: 11th May 2010 01:00 Edited at: 11th May 2010 01:03
Wow, I really need to get that update. I guess v1 really is the stoneage compared to updated versions. I didn't know there was a new AI system, how does it compare to the old one, meaning v1, if you can remember what it was like.

Thanks everyone, you've all been a great help, I just hated seeing my copy of FPSC go to waste, I was startig to think migration was never going to come. But with v1.17 it looks like it's about to go underway.

I am sorry if I have any mis-spelled words, I am ussually very picky about that, but lately my keyboard is acting up and I have to press VERY hard on certain keys.
Shadowtroid
16
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Joined: 23rd Dec 2009
Location: nope
Posted: 11th May 2010 01:25
The v1.17 update, with all this amazing stuff, has not come out yet.

The AI is no better from v1-v1.16, however if you want to see what it's like get v1.16 and download Fenix Mod. It uses Dark AI. Then, imagine that only even better.

That's what the v1.17 update has, along with automatic lip syncing. Basically, you AI will now own.

BREED
16
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Joined: 12th Aug 2009
Location: Suffragette City
Posted: 11th May 2010 01:45
Oh I know v1.17 isn't out yet. How does everyoe know about all these amazing features in the update? I read the May news letter but it only said something about having the ability to have heat hazes and other things of the sort. I had no idea about lip syncing, thats just awesome.

If someone could just copy and paste the list of feautres into a code snippit, I would greatly appreciate it, or just leave a link so I can read all about it's features. either one will do.

How do I use a mod, just dowload and run, or is it more complicated, I couldn't imagine it being that hard to do. leave a link to that fenix mod for me too. Thanks

I am sorry if I have any mis-spelled words, I am ussually very picky about that, but lately my keyboard is acting up and I have to press VERY hard on certain keys.
BREED
16
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Joined: 12th Aug 2009
Location: Suffragette City
Posted: 11th May 2010 01:51
nevermind, found it.

I am sorry if I have any mis-spelled words, I am ussually very picky about that, but lately my keyboard is acting up and I have to press VERY hard on certain keys.
Deevos Cranium
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Joined: 7th Sep 2008
Location: wales
Posted: 11th May 2010 10:33 Edited at: 11th May 2010 10:34
you can change the jumping noise quite easy,record your own or just find one off the internet or use the stock ones,right click your green arrow,sounds,go to the audio bank double click it and you should see a voices folder click it and you will have 6 folders containing different sounds for your player

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