Oh, here we go again, Queue the flames.
Simple answer. Try it and make your own freakin mind up! This is a DBP forum so of course you'll get a lot of Pro DBP, Anti Blitz comments. The only way to be sure is to try it yourself.
But here's my answers:
1) DB is slow and error prone - while Blitz3D is fast
It's all down to efficient coding. DBP is fast enough to compete in it's market segment quite capably.
2) DB code is long winded - while B3D is compact and fast
DBP uses a basic syntax, just like blitz. It's down to individual users opinion as to whether it's compact or not.
3) The end executable created by DB is not portable - e.g does not work 100% on all machines.
Bullsh!t. If your machine is DirectX 9.0c March 10 compliant, the application will run. Simple as that.
(Note, Blitz is based on directX 7, so is incapable of running pixel/vertex shaders whereas DBP can.)
My signature is NOT a moderator plaything! Stop changing it!
