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FPSC Classic Product Chat / What's wrong with the dead end corridor?

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Cruise McClarren
20
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Joined: 23rd Aug 2005
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Posted: 12th May 2010 04:44
If you look at the following images, I would like to know why this is happening. I am using the Access Corridor from the scifi segments bank. But if I have it on certain sides, the doors do not punch through as they should. And it doesn't matter which side I put the door on. The following photos demonstrate this problem. How can I fix it? This first one is the door when it is shut. Looks as it should.

LIFE: "That thing that happens to us when we are too young to die"
~V.J.C. 2003
Cruise McClarren
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Posted: 12th May 2010 04:44
This is on two of the sides of the map. Everything works as it should.

LIFE: "That thing that happens to us when we are too young to die"
~V.J.C. 2003
Cruise McClarren
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Posted: 12th May 2010 04:45
However, if I use the same corridor dead end and same door on the other two sides of the map, this is what happens when I open the door. Why is this doing it? And how can I fix this problem?

LIFE: "That thing that happens to us when we are too young to die"
~V.J.C. 2003
bobochobo
17
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Joined: 9th Jul 2008
Location: My house, in the middle of my street
Posted: 12th May 2010 18:35
Don't know never seen it before. This thread should probably be in the Bug reports section.

charger bandit
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Location: Slovenia
Posted: 12th May 2010 19:14
As far as I know,dead end corridor can't be used together with doors. Place a straight corridor and then place a segment.


SkunkWorks
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Joined: 13th May 2010
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Posted: 13th May 2010 16:31
Can you please specify the sides of map?

N
W E
S

There seems to be problems when using csg on segments. Definitely strange things happen when using it a lot.

<img src="http://s877.photobucket.com/albums/ab334/despairarena/?action=view&current=despairsign03.jpg" border="0"/>
Cruise McClarren
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Joined: 23rd Aug 2005
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Posted: 27th May 2010 01:22
I posted all relavent information in the bug forum. But for those who care here, I narrowed down the problem. The problem lies in the .x file for the access corridor dead end. For some reason that is the only one that gives an issue. But nobody has said anything about the post I left in the bug forum so I don't know what to do.

LIFE: "That thing that happens to us when we are too young to die"
~V.J.C. 2003
bobochobo
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Posted: 30th May 2010 13:23
Have you tried opening up the .x file in an editor?

Cruise McClarren
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Posted: 3rd Jun 2010 00:24
Yes I did. And if I replace the "
meshname4 = meshbank\scifi\moonbase\corridors\access_corridor\deadend_a.x" with any of the other sci-fi corridor deadend.x files it works fine except that the textures don't line up right. After an extensive trial and error I narrowed it down to that particular file being the problem:

meshname4 = meshbank\scifi\moonbase\corridors\access_corridor\deadend_a.x

I posted all that I did to narrow it down in the bug section.

LIFE: "That thing that happens to us when we are too young to die"
~V.J.C. 2003

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