I do everything in Fragmotion from making the model, UV Mapping, finalising (after a trip to Pain.Net to make the texture)
Then export to .x (with "Flip Handedness" ticked as .x flips the axis') and ready to go.
Then it's a simple matter of making the .fps, .fpe file(s) and 64x64 .bmp icon to make it FPSc ready.
I don't use any of them segment/entity makers etc, as they don't give me any real freedom (for me anyway) and just edit a copy of a .fps, .fpe file to reflect the new mesh etc.
I do own Max and use it quite a lot, but still seem to full back to Fragmotion, due to max's poor exporting and Fragmotion's better UV Mapping tools (in my opinion anyway).
Your signature has been erased by a mod. The sig needs to be 600 width maximum (x 120 height) for all of it.