but I have another question for poser user:
"I did the rig and animation in Poser, if a editor import BVH files as
bones, I have to export a BVH in T default position (for the rig) and another
for animation, correct me if wrong... for saving time rendering I made the
animation at 15fps, let me know if this enough...
I will try to reduce the number of polygons, and if a editor supports the
quadrangles, I will try also to convert the triangles...
I used a only map for color and reflection, a procedural turbulence for
bump, that I can convert to grayscale map, and separate maps for blood."
Insomnia is coming...