Plystire raises a very valid point; of course now, having been here a little while (certainly not as long as Plystire), but having had FPSC since 2006 myself and watched the forums, media, features and ambition of the program grow since then, the opinions of those who commented in that link stem from not knowing where FPSC could get to.
We all know that the sale pitch for the software encourages everyone to believe it's a lot easier than in reality, to produce a first person shooter with little to (and in my case),
no scripting knowledge.
However, that's exactly what separates everyone still here, and everyone who is willing to shut down FPSC and put to shame anyone who is associated, specifically the developers. The important thing we should all stop and remember here is, you
can't put us to shame; we all have our reasons to be here, and we all love FPS Creator for what it is. It's a
great program for getting into independent game development, FPS development and creative fun in design: whether that's modelling, levels, texturing, scripting, whatever we can utilize our imagination for. We haven't given up on FPSC, and
neither has it's developers.
With Project Blue/Fenix Mod, and in time, V1.17 - I can stand here and proudly say FPS Creator will be one heck of an engine, and will
always be more fun to play around with, in my opinion, than any other engine out there.
In the end, who cares what others have to say; it's a wide open world, they can use whatever they prefer to try their creative hand at game development. But we're here, we use FPSC, we're happy and we're doing just fine. Through thick and thin, of piracy and the odd forum member who explodes for their own personal reasons - to the other end of the spectrum as we see astounding forum members like bond1, hockeykid, plystire, and rolfy (not intentionally leaving anyone out), moving FPSC forward in brilliant ways - along with moderators like KeithC, Nickydude, Thraxas, FredP and Bullshock (again not intentionally leaving anyone out) who have always been there for us, and still are, to keep things under control and give constructive criticism - we have a more than admirable community in our midst.
I appreciate this forum so much, everyone has generally always been accommodating, friendly, generous and seeing so many of us growing better and better each year in skill, whether it's modelling, texturing, scripting, level design or all of the above, has been absolutely rewarding. It's rewarding because we're a community; we're all here for the same reason and it's just wonderful to see the influence, intuitiveness, creativity, cooperation, guidance and accomplishment that's resonated so very much on this common ground.
Cheers
-Braden
Life would be much easier if I had the source code.