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3 Dimensional Chat / JZ28's Assets

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JZ28
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Posted: 13th May 2010 06:42 Edited at: 17th May 2010 04:52
Hello everyone.
I am making this thread to show you all the models and media i am currently working on. i have taken a break from doing models for the fpsc community because i want to make a game all my own. Although i am no good at most of the things required to complete a game i am more than willing to give it a shot. Im not quite ready to post models for critiquing yet but i thought i would get some first impressions on the few models i have that are presentable.

I know that the game i make will not be anywhere near the cutting edge of game play of realism so i'm going to have fun with it. most games (and there players) take themselves too seriously thus making it a matter of all or nothing. therefore i am taking a different approach with these assets. I am making my games look more artistic than real. not blinding color attack though.

besides, things look nicer when there not painted in every shade of dirt.

Thanks for reading. keep an eye on this thread. i will be posting models for you guys too!

http://sites.google.com/site/jordanz2010/

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Azunaki
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Posted: 13th May 2010 07:03
those don't really look cartoony

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
JZ28
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Posted: 13th May 2010 23:15 Edited at: 17th May 2010 04:53
Perhaps i should better explain myself. I do not mean that these assets would be similar to whats found in a cartoon on a TV show and i don't mean that they will look real either. what i mean is they will have a clean look. kind of stylized if that makes sense. they will be things that are not covered in noise. things that look good without trying to be real or silly. kind of in the middle.

anyway i am going to redo the table in the first screen and make other pieces to go with it. in the mean time heres a screen of some crates, barrels and the texture for the medium apartment building to try and better describe what kind of style im going for.

in the mean time please let me know what you all think about these models. am i on a track you'd be interested in or am i wasting my time?

thanks for reading and i may post a few models in a few hours.

http://sites.google.com/site/jordanz2010/

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Asteric
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Posted: 13th May 2010 23:18
One thing, i dont think that on a skyscraper that clean, half of the windows would be broken.

Joseph K
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Posted: 14th May 2010 01:00
Agree with Astic.
Fix the windows to be clean!
But it looks very good.
JZ28
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Posted: 14th May 2010 08:01 Edited at: 17th May 2010 05:13
Thanks for the comments. i have taken your advice and made the windows clean. I am going to work on the residential furniture tomorrow. and will have something for you all tomorrow for sure.

http://sites.google.com/site/jordanz2010/

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JZ28
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Posted: 15th May 2010 01:07
Nothing?
am i not doing this thread correctly or is this board just empty?

http://sites.google.com/site/jordanz2010/
Woolfman
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Posted: 15th May 2010 01:45
Not doing it correctly. Normally if you want someone to give feedback on a model, post one model at a time. If you just want to show it off and get praised for it then that will take more then a day for someone to post unless it's really high quality. Don't get me wrong your texture work looks good so there isn't much to suggest or needs correcting.
Ortu
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Posted: 15th May 2010 05:51
the fragile stickers on the crate are backwards/flipped. the side facing us now would normally be the sticky side.


SJHooks
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Posted: 15th May 2010 06:00
The crates look amazing. The barrels look a bit plain, as in the only detail I see are the main colors and that bit of grungy rust. Try making a metal texture and overlaying it on the barrel texture and see if that works. The building... is a little bit low detail, as in the modeling. It's great for a low poly game, or maybe a scenery object, but if it were a real building, I'd but more detail in modeling for that model. Maybe model out the windows, or perhaps a fine normal map

JZ28
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Posted: 15th May 2010 22:18 Edited at: 11th Jul 2010 08:56
Hello everyone

not too much going on this weekend. i have been spending time out in the bush. anyway i have fixed the backwards labels on the crates, and redid the texture for the barrels. they now have brushed metal lines and paint scratches.

http://sites.google.com/site/jordanz2010/

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JZ28
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Posted: 17th May 2010 04:52 Edited at: 18th May 2010 23:11
Desk WIP
= 500 Tris

http://sites.google.com/site/jordanz2010/

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JZ28
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Posted: 17th May 2010 10:29 Edited at: 18th May 2010 23:11
I just cant make a good finished wood texture to save my life. any tips?

heres a shot of the very WIP texture on the desk.

http://sites.google.com/site/jordanz2010/

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JZ28
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Posted: 17th May 2010 23:01 Edited at: 17th May 2010 23:03
bump :S

I know these aren't the most exciting things yet but anything would be nice.

http://sites.google.com/site/jordanz2010/
Ultimate_H
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Posted: 17th May 2010 23:12
The cover of the book on the right looks weird, it's like a japanese book (read from right to left instead of left to right).

my suggestion would be to rotate the cover so it looks upside down from this perspective.

-H

Azunaki
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Posted: 18th May 2010 04:47 Edited at: 18th May 2010 17:28
http://mayang.com/textures/Wood/images/Flat%20Wood%20Textures/wood_1163209.JPGhttp://mayang.com/textures/Wood/images/Flat%20Wood%20Textures/wood_1163209.JPG

try doing a wood texture more lit like that were the lighter parts have a yellow/brown hue to them and the dark parts have a brown hue to them. other then that the wood texture doesn't look that bad. you may want to scale it down so that there is more variation

http://www.google.com/imgres?imgurl=http://www.winnelliesecondhand.com.au/desks/images/WoodOfficeDesk.jpg&imgrefurl=http://www.winnelliesecondhand.com.au/desks.html&usg=__EO4nU7e6ycPArwT1--hqJzKJVAk=&h=375&w=500&sz=30&hl=en&start=59&sig2=Pc1hMQlG46X3pYI7mBZK8Q&um=1&itbs=1&tbnid=2A-h7XBcxyfPmM:&tbnh=98&tbnw=130&prev=/images%3Fq%3Dwood%2Bdesk%26start%3D40%26um%3D1%26hl%3Den%26client%3Dfirefox-a%26sa%3DN%26rls%3Dorg.mozilla:en-US:official%26ndsp%3D20%26tbs%3Disch:1&ei=s_DxS7T2M4LGrAeA6fjfDQ

this site may also give some incite on how to do a wood desk(not a tutorial or anything just has some nice wood desks) you should try scaling down the grain as it looks just way to large.

ultimate h im not exactly sure what your seeing wrong with the book on the right. it looks fine to me.

edit sorry the links aren't working. don't know whats up with them just copy and paste them into you address bar.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
Ortu
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Posted: 18th May 2010 05:05 Edited at: 18th May 2010 05:14
the binding looks to be on the right side so that it opens left to right, most books open right to left... it's like it's mirrored rather than rotated around from the book on the left of the desk, or mabye they were uv mapped seperately and he gave the cover image to both top faces, though normally the right book would be showing us the back cover

The wood texture actually looks pretty good only thing I'd suggest is to remember that a desk is made up of a bunch of different pieces of wood and the grain won't flow seamlessly in the same direction across all of its parts. Some rotations in the direction of the graining from piece to piece would help break it up a bit and not seem so wrapped on, you know?


Quik
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Posted: 18th May 2010 10:00
why did u bump the thread after 13 hours?

anyhow, the texture looks like a solid base texture (the wood) it just needs a bit more fuss and noise =P and more colour variation


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JZ28
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Posted: 18th May 2010 23:07 Edited at: 1st Jul 2010 05:33
Quote: "why did u bump the thread after 13 hours? "

I bumped the thread because i had not received a comment other than my own since the 15th May 2010. over two days.

The book was backwards, i cont believe i missed that. i have fixed it now.
and the wood texture is looking a little better. heres a shot. Should i add more noise or add contrast? not sure.

http://sites.google.com/site/jordanz2010/

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Azunaki
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Posted: 19th May 2010 02:32
it is looking much better i think the top could use some more detail or you could provide a better view of it because at this angle it looks almost like a flat color

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
JZ28
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Posted: 19th May 2010 07:51 Edited at: 22nd May 2010 10:30
Alright.
heres the desk from the top down, the texture, and two wip's.

http://sites.google.com/site/jordanz2010/

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Azunaki
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Posted: 19th May 2010 09:07
looking good. what are you planning to do with these models?

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
JZ28
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Posted: 22nd May 2010 10:26 Edited at: 1st Jun 2010 09:19
Quote: "looking good. what are you planning to do with these models?"

These assets may be going into a game. at least thats my goal.

46000 polygons of couch anyone?
Ive done a high poly and low poly couch. The high poly couch didn't turn out as well as i thought it would though.

http://sites.google.com/site/jordanz2010/

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Ortu
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Posted: 22nd May 2010 11:11
I'd make the side pillows thicker, they're not very plump or comfy looking


Asteric
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Posted: 22nd May 2010 12:36 Edited at: 22nd May 2010 12:41
Yeah, make it a lot thicker in the middle, they are a bit like mats right now.

BiggAdd
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Posted: 22nd May 2010 20:41 Edited at: 22nd May 2010 20:42
Quote: "bump :S

I know these aren't the most exciting things yet but anything would be nice."


Please do not bump your threads like this. You can only double post if you have updates to show.

JZ28
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Posted: 22nd May 2010 21:25 Edited at: 1st Jun 2010 09:19
Heres a recliner and stool with thicker pillows. the couch now has thicker pillows too.
Again, a high and low poly version

http://sites.google.com/site/jordanz2010/

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Ortu
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Posted: 23rd May 2010 09:10
looking much better.

The ottoman has an odd crease in the geometry down near the base. Is this a mesh error or intentional as in sagging cloth once the texture is applied? It looks a bit out of place.


Azunaki
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Posted: 26th May 2010 07:25
there are a decent amount of smoothing errors on the pillows and the chair

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
JZ28
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Posted: 1st Jun 2010 09:18 Edited at: 3rd Jul 2010 08:30
Darn I was hoping you guys wouldn't notice them. lol

i'm back from a lot of RL work. got kinda bored with the models i was working on so i've begun some new ones. heres a screen! i do indeed notice the excessive polys so don't worry about them.

http://sites.google.com/site/jordanz2010/

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SJHooks
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Posted: 2nd Jun 2010 00:21
Pretty Nice. Are you planning on making the glass see through or the one way type, because I think that you'll find it a bit hard to make the inside of the care when the glass is isn't really modeled in, but it look pretty good, hope to see it finished

Azunaki
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Posted: 5th Jun 2010 08:32
looks cool i like the low poly way more then the high poly

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
JZ28
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Posted: 6th Jun 2010 00:06 Edited at: 11th Jul 2010 08:56
I like the low poly way more than the high poly too. They're more useful.
Id just like to show you guys these models I've done last week ill be rigging and animating these models too. my only question is if these meshes will be easy to rig and animate. where should i edit the model? They are to look similar to the Xbox avatars. skinny bodies big heads and hands.

The female character is also not quite as finished as the male one.

http://sites.google.com/site/jordanz2010/

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Asteric
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Posted: 6th Jun 2010 18:38
Well to begin with that head is HUGE.

Quik
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Posted: 6th Jun 2010 18:58
indeed, but the head looks good =P scale it down and it will be good^^ also the legs and feet needs to be worked on a lot =P arms could use a bit more work aswell


[Q]uik, Quiker than most
Hassan
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Posted: 6th Jun 2010 19:55
WHAT THE HELL?! IS THAT A HEAD?! haha it's too huge, but it looks VERY nice! (a bit higher poly compared to the rest of the body, but i suppose it's normal as the head need alot more detail)

Quik
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Posted: 6th Jun 2010 20:02
Quote: "a bit higher poly compared to the rest of the body"

well, a head should take up very much of the polycount^^


[Q]uik, Quiker than most
JZ28
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Posted: 18th Jun 2010 08:02 Edited at: 1st Jul 2010 05:42
Hello everybody.
Now that i have graduated high school and will be moving into the real world i may need to give up on my game design hobby. Ive always wanted to make some kind of game but could never get past making everything i needed for the game look decent. mainly because i've always been changing styles. and partially because i've never put in the time to learn how to make a full game. I've been casually been doing some work whale i listen to music and think about my future. I may just release all my unfinished work in one big zip. That is, if my internet can stay on long enough to.

Anyways, heres a roadblock im making. its based of the HL2 roadblocks. ive only applied a basic texture to it so don't rip on it too much. What do you think about adding blood stains and hand prints on the front?

http://sites.google.com/site/jordanz2010/

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Quik
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Posted: 18th Jun 2010 16:58
well, if u want to make games, and i really mean WANT TO MAKE GAMES, then go to a 3d school? thats what i plan on doing^^


[Q]uik, Quiker than most
zeroSlave
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Posted: 18th Jun 2010 18:33 Edited at: 18th Jun 2010 18:33
Quote: "Id just like to show you guys these models I've done last week ill be rigging and animating these models too. my only question is if these meshes will be easy to rig and animate. where should i edit the model?"


About the figure models: Take a look at these two pics:
http://poopinmymouth.com/process/tips/shoulder_deform.jpg
http://poopinmymouth.com/process/tips/limb_deformations.gif

They are super handy, and I keep a copy of them on my pc.
Everything is looking pretty good, though! I especially like the textured road block. Good job!

My green thumb grew the tree my Trojan War horse was crafted from. With roses in our pockets we rally round the tombstones. Ashes to ashes, we all fall down.
JZ28
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Posted: 20th Jun 2010 04:36 Edited at: 11th Jul 2010 08:56
Thank you very much CoughMist.

Well, im going to give game creation one last chance. and try to make something awesome. heres 3 models. do you think i could use the mario bullet or should i make my own?

http://sites.google.com/site/jordanz2010/

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JZ28
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Posted: 20th Jun 2010 07:35 Edited at: 20th Jun 2010 07:35
Another screen of stuff. five old models merged into two with a substantially lower poly count.



http://sites.google.com/site/jordanz2010/

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JZ28
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Posted: 20th Jun 2010 10:26 Edited at: 20th Jun 2010 10:27
I'm worried i might not get the crit i may need buy posting so many models at once but because im making so much progress im going to post these images anyway. Heres some construction materials i've just finished.



http://sites.google.com/site/jordanz2010/

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DarkJames
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Posted: 20th Jun 2010 18:01 Edited at: 20th Jun 2010 18:03
Really Awesome Work here, JZ, i could see a potential "Ware House Enviroment" pack from the first pack of images of the last row, the second, the building, is kinda stylish and i think it would look great on an Expansion pack to your Buildings Pack

The third, tough i think its the industrial model pack, i will shut now, i dont know about it,texture work seems really nice
i would recommend on the pallete, to put like some sort of sheet up too, like covering half of it
looking forward to it, JZZ8,

Have a nice day,

-James
JZ28
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Posted: 20th Jun 2010 19:22 Edited at: 20th Jun 2010 19:22
A slow start to this morning. redone vending machines, barrels, and a new miter saw.



http://sites.google.com/site/jordanz2010/

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JZ28
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Posted: 22nd Jun 2010 04:42
Working on making my living room models game ready. i may be changing quite a bit up on the couches.


Feel free to comment.

http://sites.google.com/site/jordanz2010/

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JZ28
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Posted: 1st Jul 2010 05:41 Edited at: 3rd Jul 2010 08:35
A little scene using the industrial models im working on. not everything is of the correct scale.

http://sites.google.com/site/jordanz2010/

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JZ28
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Posted: 1st Jul 2010 22:56 Edited at: 1st Jul 2010 22:56
Since your all so thrilled about boring old buildings and crates i decided to get to work on a few characters.

still a WIP


http://sites.google.com/site/jordanz2010/

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vortech
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Posted: 2nd Jul 2010 15:23
Very nice. I like it's armor.

Look. Flying saucer.
Scope
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Posted: 2nd Jul 2010 21:17
Excellent stuff.
Scope.

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