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FPS Creator X10 / How Do you create new guns and charaters?

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Gamer784
15
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Joined: 3rd Jul 2008
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Posted: 14th May 2010 01:33
What program do you use to create new guns and charaters for the FPS Creator X10.

If it's a program you have to by under TheGameCreators whats the name?
If the program comes with FPS Creator X10 where do I find it?
budokaiman
FPSC Tool Maker
14
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Joined: 24th Jun 2009
Playing: Hard to get
Posted: 14th May 2010 01:57
To model, use Blender
To animate, use Fragmotion
To create the FPE and such files use the Entity Maker

All of those programs are free, or have free versions.

Vent
FPSC Master
15
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Joined: 3rd Apr 2009
Location: BC
Posted: 16th May 2010 09:08
There is also, Anim8or and Wings3D free, or even Sketchup

Nilloc
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Posted: 16th May 2010 21:23
i use sketch up great fro begginers im thinking about milkshape soon

Wat a signature?
Bigsnake
15
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Joined: 7th Apr 2009
Location: England
Posted: 17th May 2010 19:53
I use fragmotion, I also have 3DS Max that I barely use.

And to get one thing straight :

I didn't pirate 3DS, My dad's got a freind who does alot of 3D modeling and other stuff and I asked if I could try it out.

Windows 7, Amd Athlon 7750 Black Editon (64 bit,3ghz + Dual Core), ATI Readon HD 4870 1gb Edition, 4gb Ram.
Lan
14
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Joined: 8th Sep 2009
Location: Earth
Posted: 21st May 2010 04:17
I was watching the Entity Maker tutorials and I was wondering if you HAD to select a material or could you use any UV mapping already on the model? It would be annoying to have an entire object to be worked hard on looking good only to be something generic later on. What should I do?

[Insert Signature Here]

http://www.LanKingProductions.com/
budokaiman
FPSC Tool Maker
14
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Joined: 24th Jun 2009
Playing: Hard to get
Posted: 21st May 2010 15:59
The materials are just the sounds that it will make when hit. For textures, just select the UV map texture that you have made.

outlaw241
16
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Joined: 5th Mar 2008
Location: Ontario Caliiiiii US of A
Posted: 22nd May 2010 04:34 Edited at: 22nd May 2010 04:34
i lolololed

3ds max

go get

Windows 7 AMD 4X Phenom II 925 2.80GHz 4GB RAM Gforce GTS 250 1GB REV.1 Maxtor 1 TB Western Digital 250GB
Lan
14
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Joined: 8th Sep 2009
Location: Earth
Posted: 22nd May 2010 17:40
Then how do you skip the texture?

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http://www.LanKingProductions.com/
nikas
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Joined: 23rd Apr 2009
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Posted: 23rd May 2010 06:55
ok i have lightwave9,3ds max9,Maya 2009,blender,sketcup,autocad,and from all of them i use sketcup....it is the easiest to model

Gamer784
15
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Joined: 3rd Jul 2008
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Posted: 24th May 2010 04:22
Is there a tourtial any where on how to put everything together? From the gun shape, to the animation, to the texture, to the game?
Lan
14
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Location: Earth
Posted: 24th May 2010 05:02
Yeah. I would also like to know how to set up the animations so that the entity would know what to do.

[Insert Signature Here]

http://www.LanKingProductions.com/
Jingle Fett
16
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Joined: 20th Dec 2007
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Posted: 28th May 2010 01:28
For modeling, 3DS Max is my weapon of choice, can't live without it It's harder for beginners but is well worth the investment; it's like a swiss army knife really..


^^My Portfolio^^
outlaw241
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Joined: 5th Mar 2008
Location: Ontario Caliiiiii US of A
Posted: 29th May 2010 06:33
i use after effects.
go get

Windows 7 AMD 4X Phenom II 925 2.80GHz 4GB RAM Gforce GTS 250 1GB REV.1 Maxtor 1 TB Western Digital 250GB
Jingle Fett
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Posted: 29th May 2010 20:30
Umm..how exactly do you use After Effects to make models and 3d animations for FPSC?


^^My Portfolio^^
See This!
15
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Joined: 13th Jun 2008
Location: US
Posted: 20th Jun 2010 09:44
thanks guys for the tips.. i choose milkshape to create a model, but i'm not that good, i'm still learning.. do you know anything about Daz3d, cause yesterday i found this program it call Daz3d, it's another 3d model creation program, can i convert a model from Daz3d to .fpe (fpsc x10) ?
budokaiman
FPSC Tool Maker
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Joined: 24th Jun 2009
Playing: Hard to get
Posted: 20th Jun 2010 15:31
You want the 3D model to be in .X format, and the FPE is simply a file that tells DBP where to locate the model along with all of the textures and such.

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