Quote: "ok, i downloaded the model pack 18 from the game creators store"
Oh dear... You can't use thes models with DBC - it can't play the animation at all, and you'd need to switch to DBPro to get them working. The objects in Dark Matter Pack 1 will work fine in DBC, and you can get them for free if you download DarkGDK (there might be other sources as well).
Here's the reason why - there are two types of animation available. DBC, as an older programming language, uses limb-based animation - a model of a human would have separate 3D "objects" (or limbs) for the upper arm ,lower arm, the hands, etc. While all these limbs are part of a single over riding Object, they are free to rotate and move relataive to each other, so movement can be produced.
DBPro (and most modern games) use bone-based animation - the entire object is a single 3D mesh, controlled by invisible, internal bones. This 3D mesh is like a human skin, capable of changing shape to whatever position the bones force it into.
Concerning model pack 18, it was designed for use with FPSC, and so all objects will follow the same basic layout (e.g. frames 1 to 5 for walking, 6 to 10 for running, etc.) I'm just making up numbers here, you really need to ask on the FPSC boards.
"I wish I was a spaceman, the fastest guy alive. I'd fly you round the universe, in Fireball XL5..."