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FPSC Classic Product Chat / How do you get Zombie Apocalypse zombies to respawn after dead? Thanks...

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DestroyerHive
17
Years of Service
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Joined: 8th Mar 2009
Location: Ravenholm - pwning headcrabs
Posted: 15th May 2010 18:15
Title explains it all... basically When I set the properties to make it respawn when dead, they don't come back! Anyone have a solution? Thanks.

http://www.uncaged.co.uk/pg.htm
"The hottest place in Hell is reserved for those who remain neutral in times of great moral conflict" - M.L.K.J.
Stop P&G from testing on animals.
Woolfman
18
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Joined: 19th Sep 2007
Location: Cave
Posted: 15th May 2010 18:53 Edited at: 15th May 2010 18:54
I think it was set the appear script to appear 2. But it might be better to ask in the thread named Model pack 39 - Zombie Apocolypse. Available for purchase.
DestroyerHive
17
Years of Service
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Joined: 8th Mar 2009
Location: Ravenholm - pwning headcrabs
Posted: 15th May 2010 22:49
Sure thing, thanks. I tried that technique, but whatever, thanks!

http://www.uncaged.co.uk/pg.htm
"The hottest place in Hell is reserved for those who remain neutral in times of great moral conflict" - M.L.K.J.
Stop P&G from testing on animals.
CrescentMoon
16
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Joined: 28th Apr 2010
Location:
Posted: 15th May 2010 23:16
ask in the scripts section, as this would be done through a proper FPI destroy script or main script, dunno which

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Level 1: The Lobby - 25% Complete
shadowfire
17
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Joined: 24th Mar 2009
Location: England
Posted: 15th May 2010 23:27
to respawn a zombie after it dies is simple. When you right-click on a zombie, set spawn when dead to yes, and spawn after delay to yes. You can make the delay anything you like (i recommend 200-500)
Also, make sure quantity is set to one, and number of spawns is set to 9999, which will seemingly replicate infinite spawning.



Can you solve the mystery of bunker 413?
bond1
20
Years of Service
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Joined: 27th Oct 2005
Location:
Posted: 16th May 2010 02:35
Thanks shadowfire, spawning is not an area of FPSC that I'm very familiar with.

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"bond1 - You see this name, you think dirty."
DestroyerHive
17
Years of Service
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Joined: 8th Mar 2009
Location: Ravenholm - pwning headcrabs
Posted: 16th May 2010 03:20
nein, I've been doing that but nothing happens. Thanks anyway though

http://www.uncaged.co.uk/pg.htm
"The hottest place in Hell is reserved for those who remain neutral in times of great moral conflict" - M.L.K.J.
Stop P&G from testing on animals.
Conjured Entertainment
AGK Developer
20
Years of Service
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 16th May 2010 04:56
They spawn fine when I use the seetings in the attached image...

That will spawn a total 5 times, with each one occuring when dead.

   Conjured Entertainment

 WARNING: Intense Madness
shadowfire
17
Years of Service
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Joined: 24th Mar 2009
Location: England
Posted: 16th May 2010 13:45
mine's pretty much what conjured has, but i've put a picture up anyway.



Can you solve the mystery of bunker 413?
DestroyerHive
17
Years of Service
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Joined: 8th Mar 2009
Location: Ravenholm - pwning headcrabs
Posted: 16th May 2010 14:20
Huh? Okaaaaaaaaaay I've been doing it for a long time but I guess I forgot the one true method.... Thanks guys!

PS. @shadowfire; is krovovoskos any good? Looks like a guy fron Obscure

http://www.uncaged.co.uk/pg.htm
"The hottest place in Hell is reserved for those who remain neutral in times of great moral conflict" - M.L.K.J.
Stop P&G from testing on animals.
shadowfire
17
Years of Service
User Offline
Joined: 24th Mar 2009
Location: England
Posted: 16th May 2010 14:52
@destroyerhive

it's good, but it's see-through, and no matter how much i've tried, i can't get it to stop being see-through.



Can you solve the mystery of bunker 413?
Thraxas
Retired Moderator
20
Years of Service
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Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 17th May 2010 05:34
Quote: " but it's see-through"


Turn shaders off

Your signature has been [mod edited] :-p
bond1
20
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Joined: 27th Oct 2005
Location:
Posted: 18th May 2010 05:37 Edited at: 18th May 2010 10:43
Quote: "it's good, but it's see-through, and no matter how much i've tried, i can't get it to stop being see-through."



See my post here, there is now a confirmed fix for the shader: http://forum.thegamecreators.com/?m=forum_view&t=166431&b=24&p=8

It includes a fix that hardcodes the transparency into the shader, rather than letting FPSC handle it. The last thing I want to recommend is turning off shaders.

It seems that FPSC doesn't handle alpha transparency very well with shaders on, so this fix keeps FPSC's greasy fingers out of my shader code.

----------------------------------------
"bond1 - You see this name, you think dirty."
charger bandit
16
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Joined: 10th Nov 2009
Location: Slovenia
Posted: 18th May 2010 14:07
shadowfire: Do you know that character model is illegally ripped from STALKER?


Metal Devil123
18
Years of Service
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 18th May 2010 15:32
Quote: "o you know that character model is illegally ripped from STALKER?"

Wasn't that character available in FPS-Files some time ago?


Heimo Vesa ROCKS!!!!!
charger bandit
16
Years of Service
User Offline
Joined: 10th Nov 2009
Location: Slovenia
Posted: 18th May 2010 19:00
Yeah,dunno how people do not notice it is stolen from STALKER.


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