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DarkBASIC Professional Discussion / Importing animation from 3Ds Max into DBPro

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DB_Newbie
16
Years of Service
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Joined: 4th Aug 2009
Location:
Posted: 16th May 2010 12:31 Edited at: 16th May 2010 14:54
Hi all,

I'm having problems importing animation into DBPro. I searched forums but everyone seems to be using other 3D programs other than 3Ds Max >_>

The 3Ds Max scene is just 1 mesh, 1 .bmp texture, lots of bones and an animation on the bones.

When I export as "Export" (not "Export Selected") into a .x (using PandaSoft plugin), I made sure that "Bones" and "Include Animation" are ticked.

As for the animation tab, under the heading Animation Method, I tried both Sampled and Key Frames Only.

Then under the heading Timeline, I tried both 3Ds Max Ticks and Key Seq. (doing a combination with the previous heading).

When I export and import, I get not a single error message. But when I use PLAY OBJECT 1, 0, 124 (0 and 124 being the length of the animation) the object mesh doesn't do anything.

I can't figure it out. Can anyone help?

Thanks.

EDIT:

I just tried selecting the mesh and all bones and did a "Export Selected" and still no animation in DBPro.
Rais
23
Years of Service
User Offline
Joined: 7th Jul 2003
Location:
Posted: 17th May 2010 14:55
I remember reading a this a while back. May help...

http://forum.thegamecreators.com/?m=forum_view&t=168612&b=3&msg=1997346#m1997346

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