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DarkBASIC Professional Discussion / Turn one mesh into two objects

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Sph!nx
17
Years of Service
User Offline
Joined: 3rd Dec 2008
Location: The Netherlands
Posted: 16th May 2010 14:21
Hello everybody! I need a way to separate a single (map) mesh into two separate meshes.

Let's say I have this single model of two sphere's in it's mesh; '2spheres.dbo'. Both sphere's are children, or limbs, named sphere1 and sphere2. Now how would I take 'sphere2' and turn that into a separate entity/object?

I hope I made myself a bit clear. If not, I will elaborate more with another example.

Thanks!

Regards,
Sph!nx
BMacZero
20
Years of Service
User Offline
Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 16th May 2010 20:53
MAKE OBJECT FROM LIMB .

KISTech
18
Years of Service
User Offline
Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 17th May 2010 18:40
OR

Model them separately to begin with and attach them.

GLUE OBJECT TO LIMB

Then when you want them separated.

UNGLUE OBJECT

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