Well, I wanted to work on normal map baking. So I made a model, made the high poly, w/e, and then baked. The bake actually worked nearly perfectly, but there's just one problem I've come across every bake. When I have a low poly curved surface, the edges are visible in the shape of an octagon, decagon, dodecagon, etc. and usually when I bake the normal map, the the smooth, actually circular shape of the highpoly gets imprinted on the low poly, which I find rather annoying. This is what I mean:
Any advice? I use blender 2.49 btw, in case anyone needed to know.