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3 Dimensional Chat / High-polying in Blender?

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Toasty Fresh
19
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 17th May 2010 03:20
I've got Blender on my school laptop and I'm bored ATM. Is there a Blender equivalent of Turbosmooth that I can toggle on and off to bake normals, like in MAX? I need to learn how to do high-poly modeling better and it would help to have access to it at school.

Thanks for any help.
Kira Vakaan
17
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Joined: 1st Dec 2008
Location: MI, United States
Posted: 17th May 2010 03:39
Hm, Turbosmooth just subdivides the model, right? If that's the case, then you should apply a Subdivision modifier. Otherwise, I think you're looking for multi-res. You should look it up.

SJHooks
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Joined: 13th Aug 2009
Location: Where you least expect me...
Posted: 17th May 2010 04:26
The way I do it is duplicating the object, adding a subsurf modifier at a level of 2-4, and adding edge loops near or exactly on top of the edges of the low poly.

Toasty Fresh
19
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 17th May 2010 06:50
Thanks SJHooks, I just googled it and I never even knew Blender had modifiers! That's cool. Now how do you add edge loops? Is there a connect tool like in MAX? ATM the only way I can seem to do it is extrude faces inwards.

Thanks though, that really helps a lot.
Kira Vakaan
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Joined: 1st Dec 2008
Location: MI, United States
Posted: 17th May 2010 07:04
CTRL+R

Scroll-wheel adds cuts.

Toasty Fresh
19
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 17th May 2010 07:19
Ok, cool. Is there a way you can alter the pinch? It's very time consuming having to manually scale.
Quik
17
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 17th May 2010 07:54
Quote: "Hm, Turbosmooth just subdivides the model, right? If that's the case, then you should apply a Subdivision modifier. Otherwise, I think you're looking for multi-res. You should look it up."


no, Turbosmooth subdivides and smoothes the model.


[Q]uik, Quiker than most
Camouflage Studios
16
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Joined: 11th Aug 2009
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Posted: 18th May 2010 04:30
altering the pinch is easy. when you add an edge loop just left click when the purple line comes up and it automatically follows your cursor. So no scaling needed.

If you want it a little faster, scroll up once when the purple line appears and you'll get to cuts. left click and it automatically cuts it in. then scale it up and little and you have both right there.

Hope that helped a little bit

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Toasty Fresh
19
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 18th May 2010 12:15
That does help a lot.

One last thing. Is there a way to only add edge loops to the part of the model that is currently selected?
Camouflage Studios
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Posted: 4th Jun 2010 00:39
Sorry for late response, or If you just found this out. Blender currently does not support N-gons. Only in Beta 2 will B-mesh be released and Blender will finally be able to support N-gons. Now, one you have your faces selected you press K and select one of the cut options, then draw over where you want to cut over with your mouse and hit enter. Blender will make the cuts, but because of the lack of N-gon support, it will automatically add tris to the mesh. Hope that helps a little

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