Hmmm, DAMN... So what you're saying Van, is that if I added bones to the model in Gamespace, I won't be able to texture each limb?
Ok, well, in which case: How would I be able to lower the number of objects, and yet be able to texture each "part" individually? I'm assuming the answer is: load each object then make a mesh out of them, then attach limb to object then texture them? Just a wild guess from what I've read on the forums. Though, I'm not sure.
@GG: Well, here is the model, and the textures. The model is just tentative as I'm just seeing if this works before I go into any deeper detail, and polish off the ends.
The code isn't anything special, just:
load object "MaleBody6.x",1 ; color object 1,RGB(255,100,200)
Load Image "Starter Legs06.tga",1
Load Image "Starter Torso 08.tga",2
Texture Limb 1,19,1
Texture Limb 1,1,1
Texture Limb 1,3,2
Texture Limb 1,5,1
Texture Limb 1,6,2
The texture limb commands were just to see if it would texture those parts. The first one will texture the torso, but nothing else.
www.myspace.com/norseblod