Quote: "Where would you put the animations."
The animations are stored in the .x file. The script simply tells the animations when to play. Animating is part of the character creation process, and comes
before scripting.
1. Concept
2. Base mesh (low and high poly/normal bake)
3. UV map
4. Texture
5. AO bake
6. Shader maps
7. Rig
8. Animation
9. Script
(Process varies by artist).
Quote: "Do they use FPI scripts?If so can you tell how they do things differently from usual. "
Every character (boss or not) uses an FPI script. They might add a few additional actions to the script, or animation frames to make the boss characters stand out, but the process is essentially the same.
Kravenwolf