Hehe, well, aside from some collision issues (as you saw with the wall zombie) and the fact they cannot avoid walls (will be fixed with update V1.17 and DarkAI

) they work perfectly fine, and i love those zombies.
Quote: "could you put a different sound (ie. a clinking sound) and attach to a small mobile dynamic entity (ie. a can) and trigger enemies when bumped ala Fallout 3?"
Hm, detecting when the object is bumped might be difficult, but I guess you could use the plrdistwithin=5 (or some other small number) and trigger the zombies that way.
And here are the scripts, so you can use this awesome feature in all your games!

:
Give this script to the car (ensure it is dynamic):
:state=0:state=1
:state=1,shotdamage=1:sound=$0,etimerstart,state=2
:state=2,etimergreater=2000:activateifused=1,state=3
:state=3:state=3
Give this script to a dynamic red light on the car to give the player a warning that it will set off an alarm:
:state=0:lighton,state=1
:state=1,activated=1:lightoff
Give this script to a white light which will flash when the alarm is set off:
:state=0:lightoff,state=1
:state=1,activated=1:lighton,etimerstart,state=2
:state=2,etimergreater=1000:lightoff,etimerstart,state=3
:state=3,etimergreater=1000:lighton,etimerstart,state=2
And you're all set. Set up the zombies with standard activation spawn settings (Spawn at start no, etc.) and adjust the spawning options to your liking.
You WILL have to change the zombies actual scripts though - change:
plrdistfurther=300 to plrdistfurther=3000
plrdistwithin=300 to plrdistwithin=3000
Just to make sure the zombie always follows you. The sound is attached to this post. Enjoy!
Also, if anyone's interested, I've also set up a cool "mob" feature, where if one zombie detects you, the rest in the immediate area will also attack.
Annnnnd and this line to your zombies for awesome blood (so long as you have AirMod or a mod which supports it):
:shotdamage=1:bloodspurt=1,bloodsplash=10
[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21