Ok, so after opening bulletholes.tga , I see that is has multiple holes for different material types, plus the blood splatter.
My question is, if I want to create my own bulletholes.tga .. how do you make FPSC call for one particular hole if they are all in one file?
Also, in "builgamme" it calls for languagebank\english\gamecore\backdrops\basic\exitgame.tga
for the exit game button... well exitgame.tga doesnt exist, but exitgame.dds does. Where is the .tga, in the .dds? So how would I edit it?
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