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FPSC Classic Product Chat / Make weapons

Author
Message
Layken
16
Years of Service
User Offline
Joined: 8th Apr 2010
Location: Tam gdzie mnie niema
Posted: 19th May 2010 12:28
How I can make weapons to fpsc?

I have 3ds max, frag motion and milkshape 3d.

(Please not write "you have 3ds max make weapon is not problem for you" I am novice in 3ds max)

I can make model but I can't make gunspec.

PLEASE HELP!!!!!!!!
bobochobo
17
Years of Service
User Offline
Joined: 9th Jul 2008
Location: My house, in the middle of my street
Posted: 19th May 2010 12:37
Just copy the gunspec for a stock weapon, and edit the animation ranges for each movement.

A r e n a s
18
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 19th May 2010 13:18
Step 1: Create a basic model (possibly hands as well if you feel like going that step further)

Step 2: Create animations for the weapon (walk, shoot, run, put away, ect...)

Step 3: Place that all in a new folder with the name of the weapon as the folders name.

Step 4: Create a gunspec with references to the gunspec and appropriate weapon details.

Step 5: Modify the gunspec options to fit your weapon (position X, position Y, position Z, zoom settings, huds anything else needed).

Step 6: (Bonus Step) If you feel like going a step further and you own something like PB, you can make your own weapon script, to allow things such as granade launcher attachments or shotgun ect...

Shadowtroid
16
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: nope
Posted: 19th May 2010 14:28
I agree with Bobochobo, just take a stock gunspec and edit the animation ranges.

Then you might need to edit some other things that you can only do through testing, like muzzleflash position, alignments, etc. etc.

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