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FPS Creator X10 / Model Pack Zombie Apocalypse Problem!! Please Halp!

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jules
14
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Joined: 19th May 2010
Location:
Posted: 19th May 2010 19:08
Hi there,
Hi,
Yesterday i bought the Zombie Apocalypse pack. Today i get the download link, download it and install it but there is one thing going wrong and i want to ask what i can do now cause i want to use this pack and I PAID FOR IT!
Okay i add zombies to my map (only one or 5 zombies it is every time the same problem...)
When i´m in their view, they run to me to attack me (that is great no problem there) ok but if they reach me, they stood still and didn´t do anything. only shaking their heads a little bit... Sometimes a zombie doing one attack and then stood still like the others. what can i do??? Please help me =)
greetings
Jules
Ps.: Here is a screenshot of my problem:

[img]null[/img]
Le Shorte
15
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Joined: 6th Apr 2009
Location: Wisconsin
Posted: 19th May 2010 22:51
Zombie Apocalypse is only fully compatible with X9.

http://forum.thegamecreators.com/?m=forum_view&t=166194&b=25
RADS, X10 Game. Still in Development as of 4/6/10
Soviet176
15
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Joined: 19th Sep 2009
Location: Volgograd
Posted: 20th May 2010 00:05
Are you using dark AI scripts? or the ones he included?

science boy
16
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Joined: 3rd Oct 2008
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Posted: 20th May 2010 13:59
its bonds scripts that have the error and charge you attack once then freeze. its mentioned in the apoc thread but not on the modelpack where you buy which is a bit wrong. it should say this like it does on the theatre pack, and dark ai is not a patch on the bond script they merely side step lots and do not animate as would want.

in other words put in dark ai and they will work.

on map editor right click on one zombie, in the main ai script change it from bond browse and goto people then insert dark ai. apply

then they will work but not like the intended scripts, they will dance around and be more tactical than a zombie should be, and not attacking.

or replace the script with the slower zombies script and just speed up the character in the fpe script.

an unquenchable thirst for knowledge of game creation!!!
jules
14
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Joined: 19th May 2010
Location:
Posted: 20th May 2010 17:57
ok at first thank you for all the answeres.
@le shorte:
are you sure? i mean in the video zombie apocalypse the theatre model pack looks very very like fpsc x10...

@Soviet176: i´m using the ones thats included.
@science boy: ok so i try the dark ai but this one combined with the zombies is not so good =/
Can you or someone else write the script from the zombies that they will work in fpsc x10. i realy need fast running zombies!
am i the only one with that problem?...
greetings
Jules
Le Shorte
15
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Joined: 6th Apr 2009
Location: Wisconsin
Posted: 20th May 2010 23:34
Quote: "
are you sure? i mean in the video zombie apocalypse the theatre model pack looks very very like fpsc x10...
"

Yes, Theater's shaders don't work in X10, thus making Theater and Zombie Apocalypse the only model packs not fully compatible with X10. The reason it looks like X10 is because of bond's powerful shaders.

http://forum.thegamecreators.com/?m=forum_view&t=166194&b=25
RADS, X10 Game. Still in Development as of 4/6/10
Toffeemouse
14
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Joined: 29th Apr 2010
Location: United Kingdom
Posted: 30th May 2010 18:57
My zombies dont have this problem in X10, but I do experience this thing where I have them on 50 max spawn, spawn when dead 10 second delay.

The first handful of zombies work great, but after about 6 or 7 spawns they seem to just walk on the spot, you can sometimes get them going again if you walk up to their faces and shoot them.

Whilst not the worse problem in the history of x10 i dont know if anyone has a solution?

I will have trouble making a wave survival game if i cant get my zombies to move! :C

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