Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / Question about coloring vertexes for voxels

Author
Message
Manson_NS
22
Years of Service
User Offline
Joined: 4th May 2004
Location: Denmark
Posted: 20th May 2010 12:43
Hi, I've thrown to versions of a voxel viewer at the snippets board. They both work, however some expertice in meshes is required, since that is as far as I can get it.
The one version is using an image for coloring the object - which is visually right, but seems stupid to make an image just to texture an object like that.
The other version is coloring through the diffuse parameters, which is not visually correct, but nicer to code and you'd avoid using the image.
http://forum.thegamecreators.com/?m=forum_view&t=170397&b=6http://forum.thegamecreators.com/?m=forum_view&t=170397&b=6

Login to post a reply

Server time is: 2026-07-25 16:19:38
Your offset time is: 2026-07-25 16:19:38