Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / How to export Anim8or files as .x so I can use them in FPSC?

Author
Message
JaredxD
16
Years of Service
User Offline
Joined: 13th Dec 2009
Location: Australia
Posted: 20th May 2010 13:13
Hi, Recently, I downloaded anim80r, and have started on a few basic models.

I have finished one of my models, and would like to export it as .x so I can use it in FPSC, how do I do this?
Please don't just paste a download, tell me what I need to do with it =]
Help will be appreciated, thanks heaps guys!
JRH
19
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 20th May 2010 18:23 Edited at: 20th May 2010 18:23
First off, Anim8or does not have a .X export feature without the required plugin.

This plugin is not completely functional, and your model may not function correctly in FPSC. Besides this, to export click Object > Export... and then change the format to .X.

Now that you have your model place it in your entitybank/user folder and then run entity maker to get it working in FPSC.

I recommend that you export your models as .3DS or .OBJ from Anim8or, import them in Milkshape or similar and then export as .X. This will avoid the plugin error.

JaredxD
16
Years of Service
User Offline
Joined: 13th Dec 2009
Location: Australia
Posted: 21st May 2010 10:38
Ok thanks =]

Login to post a reply

Server time is: 2026-07-07 19:58:53
Your offset time is: 2026-07-07 19:58:53